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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>MakeCrewMember</title>
<category>Objects</category>
<subcat>Crew</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>
<param>
<type>int</type>
<name>player</name>
<desc>Player to whose crew you want to add a member.</desc>
</param>
</params>
</syntax>
<desc>Adds an object (usually a clonk) to the crew of a player. The object must have the CrewMember property set in the DefCore.<br/>Returns <code>true</code> if the object was added successfully.</desc>
<examples>
<example>
<code>var nClonk = <funclink>CreateObject</funclink>(Clonk);
nClonk->MakeCrewMember(<funclink>GetOwner</funclink>());
</code>
<text>This script creates a new clonk and adds it to the crew list of the owner.</text>
</example>
</examples>
<related>
<funclink>GetCrew</funclink>
<funclink>CrewMember</funclink>
<funclink>OCF_CrewMember</funclink>
<funclink>GrabObjectInfo</funclink>
<funclink>SetCrewStatus</funclink>
</related>
</func>
<author>PeterW</author><date>2001-12</date>
</funcs>
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