File: MakeScenarioSaveName.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>MakeScenarioSaveName</title>
    <category>System</category>
    <version>5.3 OC</version>
    <syntax>
      <rtype>string</rtype>
    </syntax>
    <desc>Returns the name under which an object is stored in an Objects.c file if it is saved with the "Save scenario" option (See <emlink href="definition/script.html#ScenSave">Scenario objects saving</emlink>).</desc>
    <examples>
      <example>
        <code>local target;

func SaveScenarioObject(props)
{
	if (!inherited(props, ...)) return false;
	if (target) props->Add("Target", "SetTarget(%s)", target->MakeScenarioSaveName());
	return false;
}</code>
        <text>Stores a call to SetTarget using a reference to an object stored in the target variable.</text>
      </example>
    </examples>
    <related>
      <emlink href="definition/script.html#ScenSave">Scenario objects saving</emlink>
    </related>
  </func>
  <author>Sven2</author><date>2013-12</date>
</funcs>