File: NO_OWNER.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <const>
    <title>NO_OWNER</title>
    <category>Player</category>
    <version>5.1 OC</version>
    <syntax><rtype>int</rtype></syntax>
    <desc>Player number: no player. This constant can be used to indicate 'no ownership' in cases such as <funclink>CreateObject</funclink>.</desc>
    <examples>
      <example>
        <code><funclink>CreateObject</funclink>(Firestone, 100,100, NO_OWNER);</code>
        <text>Creates a flint owned by no one.</text>
      </example>
    </examples>
    <related>
      <funclink>SetOwner</funclink>
      <funclink>GetOwner</funclink>
    </related>
  </const>
  <author>Sven2</author><date>2005-01</date>
</funcs>