File: PV_Sin.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>PV_Sin</title>
    <category>Particles</category>
    <version>5.4.2 OC</version>
    <syntax>
      <rtype>array</rtype>
      <params>
        <param>
          <type>int</type>
          <name>value</name>
          <desc>Value or value provider to calculate the sine of. The result of <funclink>PV_Linear</funclink> can be used to evaluate the sine function linearly over time.</desc>
        </param>
        <param>
          <type>int</type>
          <name>amplitude</name>
          <desc>Amplitude of result. May be a value or value provider.</desc>
        </param>
        <param>
          <type>int</type>
          <name>offset</name>
          <desc>Offset added to result. May be a value or value provider. Defaults to zero.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>The value will is calculates as sin(value) * amplitude + offset with value given in degrees.</desc>
    <remark>See the <emlink href="particle/index.html">particle documentation</emlink> for further explanations of the particle system.</remark>
	<remark>See <funclink>PV_Random</funclink> for another example with PV_Sin.</remark>
    <examples>
      <example>
        <code><funclink>CreateParticle</funclink>("MagicRing", 0, 0, 0, 0, 100, {R=0xff,G=0x00,B=0x30, Size = PV_Sin(<funclink>PV_Linear</funclink>(0,180),10,0)}, 1);</code>
        <text>Creates a particle which increases size from 0 to 10 and back to 0 during 100 frames.</text>
      </example>
    </examples>
    <related>
      <funclink>CreateParticle</funclink>
      <funclink>PV_Cos</funclink>
      <funclink>PV_Direction</funclink>
      <funclink>PV_Random</funclink>
      <funclink>PV_Step</funclink>
      <funclink>PV_Linear</funclink>
      <funclink>PV_Speed</funclink>
      <funclink>PV_KeyFrames</funclink>
      <funclink>PC_Die</funclink>
      <funclink>PC_Bounce</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2014-06</date>
</funcs>