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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetCrewExtraData</title>
<category>Player</category>
<version>5.1 OC<extversion>5.2 OC</extversion></version>
<syntax>
<rtype>any</rtype>
<params>
<param>
<type>string</type>
<name>data_name</name>
<desc>Name for the data.</desc>
</param>
<param>
<type>any</type>
<name>Data</name>
<desc>Data to be saved.</desc>
</param>
</params>
</syntax>
<desc>With this function additional data can be saved in a crew member's file the in player. This can be used to preserve values across scenarios, for example for RPGs or highscores. If successful, the saved value is returned.</desc>
<remark>No objects or arrays may be saved.</remark>
<remark>Because all scripts use the same storage in the crew member, the name for the data should be prefixed with the scenario or object name or your developer id.</remark>
<related>
<funclink>GetCrewExtraData</funclink>
<funclink>SetPlrExtraData</funclink>
</related>
</func>
<author>Sven2</author><date>2006-02</date>
</funcs>
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