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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetPlayerViewLock</title>
<category>Player</category>
<subcat>View</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>
<param>
<type>int</type>
<name>player</name>
<desc>Player whose view lock is to be turned on or off. NO_OWNER for all players.</desc>
</param>
<param>
<type>bool</type>
<name>locked</name>
<desc>If the view is to be locked (true) or unlocked (false).</desc>
</param>
</params>
</syntax>
<desc>Disabled or enabled locked view for one or all players. If the view is locked, the player cannot scroll around to explore the map.</desc>
<examples>
<example>
<code>func InitializePlayer(int plr)
{
<funclink>SetPlayerZoomByViewRange</funclink>(plr, 1000, 0, PLRZOOM_LimitMin);
<funclink>SetPlayerZoomByViewRange</funclink>(plr, 1000, 0, PLRZOOM_LimitMax);
SetPlayerViewLock(plr, true);
return true;
}</code>
<text>Code for a scenario script: Players can see exactly 1000 pixels wide around their Clonk and cannot scroll further.</text>
</example>
</examples>
<related>
<funclink>SetPlrView</funclink>
<funclink>SetLightRange</funclink>
<funclink>SetFoW</funclink>
<funclink>SetPlayerZoomByViewRange</funclink>
</related>
</func>
<author>Sven2</author><date>2010-09</date>
</funcs>
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