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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetPlrView</title>
<category>Player</category>
<subcat>View</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>
<param>
<type>int</type>
<name>player</name>
<desc>Player whose view distance to want to set.</desc>
</param>
<param>
<type>object</type>
<name>obj</name>
<desc>Object to which to want to set the view.</desc>
<optional />
</param>
<param>
<type>bool</type>
<name>immediate</name>
<desc>If true, the view of the first open viewport for that player on each machine does not scroll smoothly but is set immediately.</desc>
</param>
</params>
</syntax>
<desc>Centers a player's view to the specified object. The view will follow this object until the next player command.</desc>
<examples>
<example>
<code>local enemy;
// called every x frames
protected func Timer()
{
// already found enemy is too far away
if(enemy &%amp;<funclink>ObjectDistance</funclink>(enemy) > 350)
{
enemy = nil;
<funclink>SetLightRange</funclink>(0);
}
// find (new) enemy
if(!enemy)
{
// search for an enemy crew member in a distance of max. 300 pixels, return the closest one
enemy = <funclink>FindObject</funclink>(<funclink>Find_OCF</funclink>(<funclink>OCF_CrewMember</funclink>),<funclink>Find_Distance</funclink>(300),<funclink>Find_Hostile</funclink>(GetOwner()),<funclink>Sort_Distance</funclink>());
SetPlrView(<funclink>GetOwner</funclink>(),this);
<funclink>SetLightRange</funclink>(100);
}
// so, if there is an enemy close to the tower, sound the alarm
if (enemy)
{
<funclink>Message</funclink>("!!! ENEMY !!!");
<funclink>Sound</funclink>("Alarm");
}
}
</code>
<text>Automatic watch tower: if an enemy clonk gets near the tower the player's view will be set to the attacker. Also, a sound is played and a message is popped up while the enemy is in range.</text>
</example>
</examples>
<related>
<funclink>GetPlrView</funclink>
<funclink>GetPlrViewMode</funclink>
<funclink>SetLightRange</funclink>
<funclink>SetFoW</funclink>
</related>
</func>
<author>PeterW</author><date>2003-04</date>
<author>Sven2</author><date>2015-12</date>
</funcs>
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