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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>Sqrt</title>
<category>Arithmetics</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>int</type>
<name>value</name>
<desc>Value of which you want to take the square root.</desc>
</param>
</params>
</syntax>
<desc>Returns the square root of the first parameter. If the parameter is less than 0, the result is 0.</desc>
<examples>
<example>
<code>global func ObjectDistance(obj1, obj2)
{
var dx = <funclink>GetX</funclink>(obj1) - <funclink>GetX</funclink>(obj2);
var dy = <funclink>GetY</funclink>(obj1) - <funclink>GetY</funclink>(obj2);
<funclink>return</funclink>(Sqrt(dx*dx+dy*dy));
}</code>
<text>Returns the distance between two objects. Notice there's also an engine function <code>ObjectDistance</code>.</text>
</example>
</examples>
<related>
<funclink>Distance</funclink>
<funclink>ObjectDistance</funclink>
</related>
</func>
<author>Sven2</author><date>2001-11</date>
</funcs>
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