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// FishMaterial genrated by blender2ogre 0.6.0
material FishMaterial
{
receive_shadows on
technique
{
pass FishMaterial
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_check on
depth_write on
scene_blend one zero
texture_unit
{
texture lowpolyfischuv.png
tex_address_mode wrap
filtering trilinear
colour_op_ex source1 src_texture src_texture
}
texture_unit Light
{
// apply lighting
colour_op_ex modulate src_current src_diffuse
alpha_op_ex modulate src_current src_diffuse
}
}
}
}
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