File: PiranhaMaterial.material

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material PiranhaMaterial 
{
    receive_shadows on 

    technique
    {
        pass PiranhaMaterial
        {
            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
            diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
            specular 0.5 0.5 0.5 1.0 3.0
            emissive 0.0 0.0 0.0 1.0

            alpha_to_coverage off
            cull_hardware clockwise
            depth_check on
            depth_write on
            scene_blend one zero

            texture_unit 
            {
                texture piranha_color.jpg
                tex_address_mode wrap
                scale 1.0 1.0
                colour_op modulate
            }
        }
    }
}

material PiranhaSmall : PiranhaMaterial
{
	technique 0
	{
		pass PiranhaMaterial
		{
			texture_unit 0
			{
				texture piranha_small_color.png
			}
		}
	}
}