File: Scene.material

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material Rock
{
	receive_shadows on
	technique
	{
		pass
		{
      ambient 0.500000 0.500000 0.500000 1.000000
      diffuse 0.810000 0.810000 0.810000 1.000000
      specular 0.000000 0.000000 0.000000 1.000000 3.000000
      emissive 0.000000 0.000000 0.000000 1.000000
      
			texture_unit
      {
        texture rock_cracked.jpg
        tex_address_mode wrap
        filtering trilinear
      }
		}
	}
}