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material Stalactite
{
receive_shadows on
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.25 0.25 0.25 1.0 12.5
emissive 0.0 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit base
{
texture Stalactite_UV.png
tex_address_mode wrap
filtering trilinear
}
// texture_unit normal
// {
// texture Stalactite_Normal.png
// tex_address_mode wrap
// filtering trilinear
// }
//
// vertex_program_ref normal_map_vertex
// {
// }
//
// fragment_program_ref normal_map_fragment
// {
// param_named basemap int 0
// param_named normalTex int 1
// }
}
}
}
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