File: Stalactite.material

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material Stalactite 
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.0 1.0 1.0 1.0
            diffuse 1.0 1.0 1.0 1.0
            specular 0.25 0.25 0.25 1.0 12.5
            emissive 0.0 0.0 0.0 1.0
			
			scene_blend alpha_blend
			
            texture_unit base
            {
                texture Stalactite_UV.png
                tex_address_mode wrap
                filtering trilinear
            }
            
//            texture_unit normal
//            {
//                texture Stalactite_Normal.png
//                tex_address_mode wrap
//                filtering trilinear
//            }
//            
//            vertex_program_ref normal_map_vertex
//            {
//            }
//
//            fragment_program_ref normal_map_fragment
//            {
//                param_named basemap int 0
//                param_named normalTex int 1
//            }
        }
    }
}