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/*-- Walkable Trunk Front --*/
#include Library_Cover
local back;
private func Initialize()
{
this.cover_area = Shape->Rectangle(-118, -31, 236, 62);
_inherited(...);
}
public func Set(object trunk)
{
back = trunk;
AddTimer("CheckPosition", 5);
}
private func CheckPosition()
{
if (!back) return RemoveObject();
if (GetX() != back->GetX() || GetY() != back->GetY())
SetPosition(back->GetX(), back->GetY());
}
func EditCursorMoved()
{
// Move main trunk along with front in editor mode
if (back) back->SetPosition(GetX(), GetY());
return true;
}
func SaveScenarioObject() { return false; }
local Plane = 505;
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