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/**
Construction
Certain objects have to be constructed to complete this goal.
@author Maikel
*/
#include Library_Goal
local construction_list;
protected func Initialize()
{
construction_list = [];
return inherited(...);
}
// Add an object to the list of objects that have to be constructed.
public func AddConstruction(id construction, int count)
{
PushBack(construction_list, {id = construction, count = count});
return;
}
// Scenario saving
public func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
for (var con in construction_list)
props->AddCall("Goal", this, "AddConstruction", con.id, con.count);
return true;
}
/*-- Goal interface --*/
// The goal is fulfilled if all the objects have been constructed.
public func IsFulfilled()
{
var is_fulfilled = true;
for (var con in construction_list)
{
if (ObjectCount(Find_ID(con.id)) < con.count)
{
is_fulfilled = false;
break;
}
}
return is_fulfilled;
}
// Return the description of this goal.
public func GetDescription(int plr)
{
var message;
if (IsFulfilled())
message = Format("$MsgGoalFulfilled$");
else
message = Format("$MsgGoalUnFulfilled$", GetConstructionString());
return message;
}
// Returns the objects that need to be constructed as a string.
private func GetConstructionString()
{
var str = "";
for (var con in construction_list)
{
var clr = RGB(255, 0, 0);
if (ObjectCount(Find_ID(con.construction)) >= con.count)
clr = RGB(0, 255, 0);
str = Format("%s <c %x>%dx</c> {{%i}}", str, clr, con.count, con.id);
}
return str;
}
// Shows or hides a message window with information.
public func Activate(int plr)
{
// If goal message open -> hide it.
if (GetEffect("GoalMessage", this))
{
CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
RemoveEffect("GoalMessage", this);
return;
}
// Otherwise open a new message.
AddEffect("GoalMessage", this, 100, 0, this);
var message;
if (IsFulfilled())
message = Format("@$MsgGoalFulfilled$");
else
message = Format("@$MsgGoalUnFulfilled$", GetConstructionString());
CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
return;
}
protected func FxGoalMessageStart() {}
public func GetShortDescription(int plr)
{
var msg = "";
return msg;
}
/*-- Proplist --*/
local Name = "$Name$";
func Definition(def)
{
if (!def.EditorProps) def.EditorProps = {};
def.EditorProps.construction_list = EditorBase.IDList;
return true;
}
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