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/*--
Wealth
Author: Maikel
Each player much reach the specified wealth to complete the goal.
--*/
#include Library_Goal
local wealth_goal;
protected func Initialize()
{
wealth_goal = 0;
return inherited(...);
}
/*-- Wealth goal --*/
public func SetWealthGoal(int wealth)
{
wealth_goal = Max(0, wealth);
return;
}
public func GetWealthGoal()
{
return wealth_goal;
}
/* Scenario saving */
func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
var v = GetWealthGoal();
if (v) props->AddCall("Goal", this, "SetWealthGoal", v);
return true;
}
/*-- Goal interface --*/
// The goal is fulfilled if all players have the specfied wealth.
public func IsFulfilled()
{
for (var i = 0; i < GetPlayerCount(); i++)
{
var plr = GetPlayerByIndex(i);
if (GetWealth(plr) < GetWealthGoal())
return false;
}
// Goal fulfilled.
return true;
}
public func GetDescription(int plr)
{
var message;
if (IsFulfilled())
message = Format("$MsgGoalFulfilled$", GetWealthGoal());
else
message = Format("$MsgGoalUnfulfilled$", GetWealth(plr), GetWealthGoal());
return message;
}
// Shows or hides a message window with information.
public func Activate(int plr)
{
// If goal message open -> hide it.
if (GetEffect("GoalMessage", this))
{
CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
RemoveEffect("GoalMessage", this);
return;
}
// Otherwise open a new message.
AddEffect("GoalMessage", this, 100, 0, this);
var message;
if (IsFulfilled())
message = Format("@$MsgGoalFulfilled$", GetWealthGoal());
else
message = Format("@$MsgGoalUnfulfilled$", GetWealth(plr), GetWealthGoal());
CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
return;
}
protected func FxGoalMessageStart() {}
public func GetShortDescription(int plr)
{
// Show acquired wealth compared to goal.
var wealth = GetWealth(plr);
var goal = GetWealthGoal();
var clr = RGB(255, 0, 0);
if (wealth >= goal)
clr = RGB(0, 255, 0);
var msg = Format("<c %x>%d</c>{{%i}}", clr, goal, Icon_Wealth);
return msg;
}
/*-- Proplist --*/
local Name = "$Name$";
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