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/**
AI Debugging
Functionality that helps to debug AI control.
@author Maikel
*/
// Callback from the Definition()-call.
public func OnDefineAI(proplist def)
{
_inherited(def);
// Whether or not debug logging is turned on.
def->GetControlEffect().DebugLoggingOn = false;
}
// Logs AI warnings.
public func LogAI_Warning(effect fx, string message)
{
if (fx.DebugLoggingOn)
Log("[%d] AI WARNING (%v): %s", FrameCounter(), fx.Target, message);
return;
}
// Logs AI info.
public func LogAI_Info(proplist fx, string message)
{
if (fx.DebugLoggingOn)
Log("[%d] AI INFO (%v): %s", FrameCounter(), fx.Target, message);
return;
}
// Logs the call stack.
public func LogAI_CallStack(proplist fx)
{
if (fx.DebugLoggingOn)
{
Log("[%d] AI CALLSTACK", FrameCounter());
LogCallStack();
}
return;
}
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