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/*-- Coal --*/
#include Library_Flammable
func Construction()
{
var graphic = Random(5);
if(graphic)
SetGraphics(Format("%d",graphic));
}
func Hit(x, y)
{
StonyObjectHit(x,y);
}
func OnBurnDown()
{
// Burst into ashes
var particles =
{
Prototype = Particles_Dust(),
R = 50, G = 50, B = 50,
Size = PV_KeyFrames(0, 0, 0, 200, PV_Random(2, 10), 1000, 0),
};
var r = GetR();
var size = GetCon() * 110 / 100;
for(var cnt = 0; cnt < 5; ++cnt)
{
var distance = 3;
var x = Sin(r, distance);
var y = -Cos(r, distance);
for(var mirror = -1; mirror <= 1; mirror += 2)
{
CreateParticle("Dust", x * mirror, y * mirror, PV_Random(-3, 3), PV_Random(-3, -3), PV_Random(18, 1 * 36), particles, 2);
CastPXS("Ashes", 1, 30, x * mirror, y * mirror);
}
}
RemoveObject();
return true;
}
public func IsFuel() { return true; }
public func GetFuelAmount(int requested_amount)
{
// disregard the parameter, because only a complete chunk should be removed
if (this != Coal) return GetCon();
return 100;
}
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";
local BlastIncinerate = 5;
local ContactIncinerate = 1;
local Plane = 460;
// Coal burns for about 7 seconds
local BurnDownTime = 245;
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