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/*--- Diamond ---*/
public func Hit()
{
Sound("Hits::Materials::Glass::GlassHit?");
return 1;
}
public func Place(int amount, proplist area, ...)
{
// Diamonds naturally occur in sockets.
return Diamond_Socket->Place(amount, area, ...);
}
public func IsValuable() { return true; }
public func QueryRebuy() { return true; }
public func SaveScenarioObject(props, ...)
{
// Do not save diamonds in sockets
if (!inherited(props, ...)) return false;
if (Contained() && Contained()->GetID() == Diamond_Socket) return false;
return true;
}
local Name = "$Name$";
local Description = "$Description$";
local Collectible = 1;
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