File: Script.c

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/**
	Lava
	Represents a single material pixel of lava.
	
	@author Marky
*/

#include Library_Liquid


public func GetLiquidType() { return "Lava"; }

public func Disperse(int angle, int strength)
{
	DisperseMaterial(GetLiquidType(), GetLiquidAmount(), strength, angle);
	_inherited(angle, strength, ...);
}


/*-- Properties --*/

local Name = "$Name$";
local Description = "$Description$";