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/*--- The Log ---*/
#include Library_Flammable
protected func Hit()
{
Sound("Hits::Materials::Wood::WoodHit?");
return 1;
}
func Incineration()
{
SetClrModulation(RGB(48, 32, 32));
_inherited(...);
}
public func IsFuel() { return true; }
public func GetFuelAmount(int requested_amount)
{
// disregard the parameter, because only a complete chunk should be removed
if (this != Wood) return GetCon() / 2;
return 50;
}
public func IsSawmillProduct() { return true; }
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";
local BlastIncinerate = 5;
local ContactIncinerate = 1;
local Plane = 470;
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