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material KingLeather
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.999999 0.750000 0.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material Kingwood
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.783591 0.134132 0.007515 1.000000
specular 0.210835 0.210835 0.210835 1.000000 4.000000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
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