File: Scene.material

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material Leather
{
	receive_shadows on
	technique
	{
		pass
		{
			cull_hardware none

			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.203922 0.175686 0.012549 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}
material wood
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.483591 0.434132 0.277515 1.000000
			specular 0.210835 0.210835 0.210835 1.000000 4.000000
			emissive 0.000000 0.000000 0.000000 1.000000
		}
	}
}