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material Leather
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.203922 0.175686 0.012549 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material wood
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.483591 0.434132 0.277515 1.000000
specular 0.210835 0.210835 0.210835 1.000000 4.000000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
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