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/*--
Modular scoreboard: Relaunches
Author: Maikel
This script can be included to create a relaunch count column in the scoreboard.
Make sure that the following functions return _inherited(...);
* Initialize();
* InitializePlayer(int plr);
* OnClonkDeath(object clonk, int killer);
* RemovePlayer(int plr);
--*/
/*-- Callbacks --*/
protected func Initialize()
{
// init scoreboard
// init scoreboard, uses the condition of Scoreboard_Deaths too
if (GetRelaunchRule()->HasUnlimitedRelaunches()) return;
Scoreboard->Init(
[{key = "relaunches", title = Scoreboard_Relaunch, sorted = true, desc = true, default = "", priority = 75, conditional = Scoreboard_Death.ScoreboardCondition}]
);
return _inherited(...);
}
protected func InitializePlayer(int plr)
{
if (GetRelaunchRule()->HasUnlimitedRelaunches())
return;
Scoreboard->NewPlayerEntry(plr);
Scoreboard->SetPlayerData(plr, "relaunches", GetRelaunchRule()->GetPlayerRelaunchCount(plr));
return _inherited(plr, ...);
}
protected func OnClonkDeath(object clonk, int killer)
{
var plr = clonk->GetOwner();
if (GetRelaunchRule()->HasUnlimitedRelaunches())
return;
Scoreboard->SetPlayerData(plr, "relaunches", GetRelaunchRule()->GetPlayerRelaunchCount(plr));
return _inherited(clonk, killer, ...);
}
protected func OnPlayerRelaunchCountChanged(int plr)
{
if (GetRelaunchRule()->HasUnlimitedRelaunches()) return;
Scoreboard->SetPlayerData(plr, "relaunches", GetRelaunchRule()->GetPlayerRelaunchCount(plr));
return _inherited(plr, ...);
}
protected func RemovePlayer(int plr)
{
return _inherited(plr, ...);
}
/*-- Misc --*/
local Name = "Scoreboard Relaunches";
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