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/*-- Buy at flagpole --*/
public func Construction(...)
{
// This rule enables wealth display because it's annoying to not
// know your wealth in multiplayer when many people buy/sell at
// the flagpole)
// Doesn't remove the display on destruction because there's no
// refcounting for this command.
GUI_Controller->ShowWealth();
return _inherited(...);
}
public func Activate(int by_plr)
{
MessageWindow(this.Description, by_plr);
return true;
}
local Name = "$Name$";
local Description = "$Description$";
local Visibility = VIS_Editor;
local EditorPlacementLimit = 1; // Rules are to be placed only once
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