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material Shipyard
{
receive_shadows on
technique
{
pass
{
diffuse 1.0 1.0 1.0 1.0
texture_unit
{
texture shipyard.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material Shipyard.Door
{
receive_shadows on
technique
{
pass
{
diffuse 1.0 1.0 1.0 1.0
texture_unit
{
texture shipyardDoor.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material Shipyard.DoorRaise : Shipyard.Door
{
technique 0
{
pass 0
{
scene_blend alpha_blend
texture_unit 0
{
scroll_anim 0 0.75
}
}
}
}
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