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/**
Wheel
Invisible helper object, which takes care of collisions. Always immediately
call SetParent after creating this helper object.
*/
protected func Initialize()
{
return;
}
public func AttachTargetLost()
{
// Remove this helper object when the generator is lost.
return RemoveObject();
}
public func HasStopped()
{
return !GetRDir(1000);
}
public func SetParent(object parent, int con)
{
con = con ?? 100;
SetCon(con);
SetAction("Turn", parent);
return;
}
// Don't duplicate on scenario load.
public func SaveScenarioObject() { return false; }
/*-- Proplist --*/
local ActMap = {
Turn = {
Prototype = Action,
Name = "Turn",
Procedure = DFA_ATTACH,
Length = 1,
Delay = 0,
FacetBase=1,
NextAction = "Hold",
}
};
// Plane must be set because of C4D_None category.
local Plane = 1;
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