File: Scene.material

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material Branch
{
	receive_shadows on
	technique
	{
		pass
		{
			scene_blend alpha_blend
			cull_hardware none
		
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.640000 0.640000 0.640000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture Branch.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}