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/*-- Fern --*/
#include Library_Plant
local plant_seed_chance = 25;
local plant_seed_area = 120;
local plant_seed_amount = 4;
local plant_seed_offset = 10;
func Construction()
{
StartGrowth(1);
inherited(...);
}
private func Initialize()
{
SetProperty("MeshTransformation", Trans_Rotate(RandomX(0,359),0,1,0));
}
public func Incineration()
{
CreateParticle("Grass", 0, 0, PV_Random(-20, 20), PV_Random(-20, 10), PV_Random(30, 100), Particles_Straw(), 30);
RemoveObject();
}
local Name = "$Name$";
local BlastIncinerate = 1;
local ContactIncinerate = 3;
local Placement = 4;
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