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material flower
{
receive_shadows on
technique
{
pass
{
scene_blend alpha_blend
cull_hardware none
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture flower.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material flower1: flower
{
technique 0
{
pass 0
{
texture_unit 0
{
texture flower1.png
}
}
}
}
material flower2: flower
{
technique 0
{
pass 0
{
texture_unit 0
{
texture flower2.png
}
}
}
}
material flower3: flower
{
technique 0
{
pass 0
{
texture_unit 0
{
texture flower3.png
}
}
}
}
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