File: Graphics.material

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material flower
{
	receive_shadows on
	technique
	{
		pass
		{
			scene_blend alpha_blend
			cull_hardware none
		
			ambient 1.0 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0 1.0
			specular 0.000000 0.000000 0.000000 1.000000 12.500000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture flower.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material flower1: flower
{
	technique 0
	{
		pass 0
		{
			texture_unit 0
			{
				texture flower1.png
			}
		}
	}
}

material flower2: flower
{
	technique 0
	{
		pass 0
		{
			texture_unit 0
			{
				texture flower2.png
			}
		}
	}
}

material flower3: flower
{
	technique 0
	{
		pass 0
		{
			texture_unit 0
			{
				texture flower3.png
			}
		}
	}
}