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// A builder which tells you about the flagpole.
#appendto Dialogue
public func Dlg_Builder_Init(object clonk)
{
return true;
}
public func Dlg_Builder_1(object clonk)
{
MessageBox(Format("$DlgBuilderHello$", dlg_target->GetName()), clonk, dlg_target);
return true;
}
public func Dlg_Builder_2(object clonk)
{
MessageBox(Format("$DlgBuilderReply$", clonk->GetName()), clonk, clonk);
return true;
}
public func Dlg_Builder_3(object clonk)
{
MessageBox("$DlgBuilderFlagpole$", clonk, dlg_target);
return true;
}
public func Dlg_Builder_4(object clonk)
{
MessageBox("$DlgBuilderWhyHere$", clonk, clonk);
return true;
}
public func Dlg_Builder_5(object clonk)
{
MessageBox("$DlgBuilderConnect$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_Builder_Closed(object clonk)
{
GameCall("OnHasTalkedToBuilder", clonk);
return true;
}
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