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// An NPC next to the farming area.
#appendto Dialogue
public func Dlg_Farmer_Init(object clonk)
{
return true;
}
public func Dlg_Farmer_1(object clonk)
{
MessageBox("$DlgFarmerHello$", clonk, clonk);
return true;
}
public func Dlg_Farmer_2(object clonk)
{
MessageBox("$DlgFarmerYesSafe$", clonk, dlg_target);
return true;
}
public func Dlg_Farmer_3(object clonk)
{
MessageBox("$DlgFarmerRebuild$", clonk, clonk);
StopDialogue();
SetDialogueProgress(1);
return true;
}
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