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// An NPC on the lookout.
#appendto Dialogue
public func Dlg_Lookout_Init(object clonk)
{
clonk->CreateContents(Blunderbuss);
return true;
}
public func Dlg_Lookout_1(object clonk)
{
MessageBox("$DlgLookoutHello$", clonk, clonk);
return true;
}
public func Dlg_Lookout_2(object clonk)
{
MessageBox("$DlgLookoutProtecting$", clonk, dlg_target);
return true;
}
public func Dlg_Lookout_3(object clonk)
{
MessageBox("$DlgLookoutBlunderbuss$", clonk, clonk);
return true;
}
public func Dlg_Lookout_4(object clonk)
{
MessageBox("$DlgLookoutNoChance$", clonk, dlg_target);
return true;
}
public func Dlg_Lookout_5(object clonk)
{
MessageBox("$DlgLookoutNoShow$", clonk, clonk);
StopDialogue();
SetDialogueProgress(1);
return true;
}
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