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// A lumberjack which tells you how to use the sawmill.
#appendto Dialogue
public func Dlg_Lumberjack_Init(object clonk)
{
return true;
}
public func Dlg_Lumberjack_1(object clonk)
{
MessageBox(Format("$DlgLumberjackHello$", dlg_target->GetName()), clonk, dlg_target);
return true;
}
public func Dlg_Lumberjack_2(object clonk)
{
MessageBox(Format("$DlgLumberjackReply$", clonk->GetName()), clonk, clonk);
return true;
}
public func Dlg_Lumberjack_3(object clonk)
{
MessageBox("$DlgLumberjackSawmill$", clonk, dlg_target);
return true;
}
public func Dlg_Lumberjack_4(object clonk)
{
MessageBox("$DlgLumberjackRock$", clonk, clonk);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_Lumberjack_5(object clonk)
{
MessageBox("$DlgLumberjackTalkToOthers$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(5);
return true;
}
public func Dlg_Lumberjack_6(object clonk)
{
MessageBox("$DlgLumberjackWellDone$", clonk, dlg_target);
return true;
}
public func Dlg_Lumberjack_7(object clonk)
{
MessageBox("$DlgLumberjackFavor$", clonk, clonk);
return true;
}
public func Dlg_Lumberjack_8(object clonk)
{
MessageBox("$DlgLumberjackMines$", clonk, dlg_target);
return true;
}
public func Dlg_Lumberjack_9(object clonk)
{
MessageBox("$DlgLumberjackLook$", clonk, clonk);
StopDialogue();
SetDialogueProgress(6);
return true;
}
public func Dlg_Lumberjack_Closed(object clonk)
{
GameCall("OnHasTalkedToLumberjack", clonk);
return true;
}
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