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// A builder npc.
#appendto Dialogue
public func Dlg_Builder_Init(object clonk)
{
return true;
}
public func Dlg_Builder_1(object clonk)
{
MessageBox("$DlgBuilderThanks$", clonk, dlg_target);
return true;
}
public func Dlg_Builder_2(object clonk)
{
MessageBox("$DlgBuilderNoProblem$", clonk, clonk);
return true;
}
public func Dlg_Builder_3(object clonk)
{
MessageBox("$DlgBuilderPowerConnection$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_Builder_Closed(object clonk)
{
return true;
}
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