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// The village head.
#appendto Dialogue
public func Dlg_VillageHead_Init(object clonk)
{
return true;
}
public func Dlg_VillageHead_1(object clonk)
{
MessageBox("$DlgVillageHeadHowToAttack$", clonk, clonk);
return true;
}
public func Dlg_VillageHead_2(object clonk)
{
MessageBox("$DlgVillageHeadNoIdea$", clonk, dlg_target);
if (!FindObject(Find_ID(Axe), Find_Container(clonk)))
clonk->CreateContents(Axe);
return true;
}
public func Dlg_VillageHead_3(object clonk)
{
MessageBox("$DlgVillageHeadThanks$", clonk, clonk);
return true;
}
public func Dlg_VillageHead_4(object clonk)
{
MessageBox("$DlgVillageHeadGoodLuck$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_VillageHead_Closed(object clonk)
{
GameCall("OnHasTalkedToVillageHead", clonk);
return true;
}
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