File: GetAlive.xml

package info (click to toggle)
openclonk 8.1-5
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 169,656 kB
  • sloc: cpp: 180,484; ansic: 108,988; xml: 31,371; python: 1,223; php: 767; makefile: 148; sh: 101; javascript: 34
file content (22 lines) | stat: -rw-r--r-- 952 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetAlive</title>
    <category>Objects</category>
    <subcat>Living Beings</subcat>
    <version>5.1 OC</version>
    <syntax><rtype>bool</rtype></syntax>
    <desc>Returns whether the calling object is still alive.</desc>
    <examples>
      <example>
        <code><funclink>if</funclink>(!<funclink>FindObject</funclink>(<funclink>Find_ID</funclink>(MagicWipf))-&gt;GetAlive()) <funclink>EliminatePlayer</funclink>(0);</code>
        <text>Eliminates the first player if the first found object with the ID "MagicWipf" was killed. Warning: in real application check for the existence of the player first.</text>
      </example>
    </examples>
    <related><funclink>Kill</funclink></related>
  </func>
  <author>jwk</author><date>2002-05</date>
</funcs>