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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetAnimationLength</title>
<category>Animations</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>string</type>
<name>animation</name>
<desc>Name of the animation whose length to retrieve.</desc>
</param>
<param>
<type>int</type>
<name>attach_number</name>
<desc>If given, refers to the number of the attached mesh to query instead of the object's main mesh.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Returns the length of the animation with the given name, or <code>nil</code> if there is no such animation. Valid positions (for <funclink>PlayAnimation</funclink> and <funclink>SetAnimationPosition</funclink>) include values between 0 and the animation length. The returned number corresponds to the animation length (as specified in the modelling tool) in milliseconds.</desc>
<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
<examples>
<example>
<code><funclink>PlayAnimation</funclink>("Turn", 5, <funclink>Anim_Linear</funclink>(0, 0, <funclink>GetAnimationLength</funclink>("Turn"), 50, ANIM_Loop), <funclink>Anim_Const</funclink>(1000));</code>
<text>Plays a new animation named "Turn" in slot 5 which superimposes other animations in slot 5. One animation cycle lasts 50 frames. After that time the animation restarts from the beginning.</text>
</example>
</examples>
<related>
<funclink>PlayAnimation</funclink>
<funclink>SetAnimationPosition</funclink>
</related>
</func>
<author>Clonk-Karl</author><date>2010-01</date>
</funcs>
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