File: GetDefCoreVal.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetDefCoreVal</title>
    <category>Get*Val</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>any</rtype>
      <params>
        <param>
          <type>string</type>
          <name>entry</name>
          <desc>Name of the entry to be retrieved.</desc>
        </param>
        <param>
          <type>string</type>
          <name>section</name>
          <desc>Section of the entry to be retrieved. If not specified, all sections will be searched for an entry of the specified name.</desc>
          <optional />
        </param>
        <param>
          <type>int</type>
          <name>entry_number</name>
          <desc>Index of the value to be retrieved if an entry contains multiple values.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Returns the property value of an object definition by its name in the <emlink href="definition/defcore.html">DefCore.txt</emlink>.</desc>
    <remark>If the requested entry is an id list (e.g. "Components" in DefCore.txt) an even entry_number will return the listed id and an uneven entry_number will return the matching count (see example).</remark>
    <examples>
      <example>
        <code>var wdt = GetID()-&gt;GetDefCoreVal(&quot;Width&quot;, &quot;DefCore&quot;);</code>
        <text>Determines the width an object.</text>
      </example>
      <example>
        <code><funclink>Log</funclink>(&quot; A tools workshop requires the following material:&quot;);

for(var i = 0;; i++)
{
  var id = GetDefCoreVal(&quot;Components&quot;, &quot;DefCore&quot;, ToolsWorkshop, i*2);
  if(!id) break;
  var cnt = GetDefCoreVal(&quot;Components&quot;, &quot;DefCore&quot;, ToolsWorkshop, i*2+1);

  <funclink>Log</funclink>(&quot;%d x %s&quot;, cnt, id-&gt;<funclink>GetName</funclink>());
}</code>
        <text>Determines the necessary components for construction of a workshop.<br/>The loop will run until GetDefCoreVal returns id <code>nil</code> which means the end of the list.</text>
      </example>
    </examples>
    <related>
      <funclink>GetObjectVal</funclink>
      <funclink>GetObjectInfoCoreVal</funclink>
      <funclink>GetActMapVal</funclink>
      <funclink>GetScenarioVal</funclink>
      <funclink>GetPlayerVal</funclink>
      <funclink>GetPlayerInfoCoreVal</funclink>
    </related>
  </func>
  <author>PeterW</author><date>2002-04</date>
</funcs>