File: GetEffect.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetEffect</title>
    <category>Effects</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>any</rtype>
      <params>
        <param>
          <type>string</type>
          <name>name</name>
          <desc>Name of the effect without preceding 'Fx'. You can use '*' and '?' wildcards.</desc>
          <optional />
        </param>
        <param>
          <type>object</type>
          <name>target</name>
          <desc>Target object in which to access effects. If <code>nil</code>, the global effects are accessed.</desc>
          <optional />
        </param>
        <param>
          <type>int</type>
          <name>index</name>
          <desc>Effect index. With name specified and multiple matches for the search this will give you the indicated effect from the list of results.</desc>
          <optional />
        </param>
        <param>
          <type>int</type>
          <name>max_priority</name>
          <optional />
          <desc>If not 0, only those effects are counted which have the specified priority or lower.</desc>
        </param>
      </params>
    </syntax>
    <desc>Retrieves a certain effect. If an effect cannot be found the return value is <code>nil</code>.</desc>
    <examples>
      <example>
        <code>var i, effect;
// Search all objects
<funclink>for</funclink> (var obj in <funclink>FindObjects</funclink>(Find_And()))
{
  // Count down from the effect count because effects are being removed
  i = <funclink>GetEffectCount</funclink>(0, obj);
  <funclink>while</funclink> (i--)
    <funclink>if</funclink> (effect = GetEffect(&quot;*Spell&quot;, obj, i))
      <funclink>RemoveEffect</funclink>(0, obj, effect);
}
// remove global effects
i = <funclink>GetEffectCount</funclink>();
<funclink>while</funclink> (i--)
  <funclink>if</funclink> (effect = GetEffect(&quot;*Spell&quot;, nil, i))
    <funclink>RemoveEffect</funclink>(0, nil, effect);</code>
        <text>Removes all magic effects from all objects and the global list.</text>
      </example>
    </examples>
    <related>
      <emlink href="script/Effects.html">Effects Documentation</emlink>
      <funclink>CreateEffect</funclink>
      <funclink>CheckEffect</funclink>
      <funclink>GetEffectCount</funclink>
      <funclink>EffectCall</funclink>
      <funclink>RemoveEffect</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2004-03</date>
</funcs>