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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetActionTargets</title>
<category>Objects</category>
<subcat>Activity</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>void</rtype>
<params>
<param>
<type>object</type>
<name>target1</name>
<desc>First target object</desc>
</param>
<param>
<type>object</type>
<name>target2</name>
<desc>Second target object</desc>
<optional />
</param>
</params>
</syntax>
<desc>Sets the activity targets of an object. The result depends on the <emlink href="definition/procedures.html">procedure</emlink> of the current action.</desc>
<examples>
<example>
<code>protected func Entrance(object into_object)
{
SetActionTargets(into_object);
}</code>
<text>Script for a shield spell using an ATTACH action: when the carrying clonk enters a building, the spell will attach itself to the building. This script will not, however, reattach the spell to the clonk when he leaves the building.</text>
</example>
</examples>
<related>
<funclink>GetAction</funclink>
<funclink>GetActionTarget</funclink>
<funclink>GetProcedure</funclink>
</related>
</func>
<author>Sven2</author><date>2003-06</date>
</funcs>
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