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/**
Tutorial 02: Bombing Barriers
Author: Maikel
Again your wipf is lost: explains items, collection, inventory management, using them and throwing them.
Following controls and concepts are explained:
* Collection of objects
* Inventory control
* Throwing items: firestones
* Dropping items: mushroom/berries
* Using items: shovel, loam
* Liquids: acid
*/
static guide; // guide object.
protected func Initialize()
{
// Tutorial goal.
var goal = CreateObject(Goal_Tutorial);
goal.Name = "$MsgGoalName$";
goal.Description = "$MsgGoalDescription$";
// Set the mood.
SetSkyParallax(0, 20, 20);
// Place objects in different sections.
InitCaveEntrance();
InitCaveMiddle();
InitCaveBottom();
InitCliffTop();
InitAcidLake();
InitVegetation();
InitAnimals();
// Dialogue options -> repeat round.
SetNextMission("Tutorials.ocf\\Tutorial02.ocs", "$MsgRepeatRound$", "$MsgRepeatRoundDesc$");
return;
}
// Gamecall from goals, set next mission.
protected func OnGoalsFulfilled()
{
// Achievement: Tutorial completed.
GainScenarioAchievement("TutorialCompleted", 3);
// Dialogue options -> next round.
SetNextMission("Tutorials.ocf\\Tutorial03.ocs", "$MsgNextTutorial$", "$MsgNextTutorialDesc$");
// Normal scenario ending by goal library.
return false;
}
private func InitCaveEntrance()
{
var windgenerator = CreateObjectAbove(WindGenerator, 40, 328);
windgenerator->SetObjectLayer(windgenerator);
var armory =CreateObjectAbove(Armory, 112, 328);
armory->SetObjectLayer(armory);
var workshop = CreateObjectAbove(ToolsWorkshop, 192, 328);
workshop->SetObjectLayer(workshop);
// Place a shovel for digging.
var shovel = CreateObjectAbove(Shovel, 200, 328);
shovel->SetR(Random(360));
return;
}
private func InitCaveMiddle()
{
// Make sure the brick overlaps the rock to blast.
DrawMaterialQuad("Brick", 432, 536, 472, 536, 472, 542, 432, 542, true);
// Widen and cover the exit for the wipf.
DrawMaterialQuad("Tunnel", 550, 526, 570, 526, 570, 536, 550, 536, DMQ_Sub);
var trunk = CreateObjectAbove(Trunk, 570, 558);
trunk.MeshTransformation = [821, 0, 795, 0, 0, 1145, 0, 0, -795, 0, 821, 0];
trunk.Plane = 510; trunk->SetR(90);
// A source of light drawing attention to the wipf.
var torch = CreateObjectAbove(Torch, 484, 528);
torch->AttachToWall(true);
// Some mushrooms and ferns in the middle: left cave.
Fern->Place(2 + Random(2), Rectangle(0, 480, 56, 40));
Mushroom->Place(4 + Random(2), Rectangle(0, 480, 56, 40));
// Some mushrooms and ferns in the middle: middle cave.
Fern->Place(3 + Random(2), Rectangle(128, 464, 104, 80));
Mushroom->Place(6 + Random(2), Rectangle(128, 464, 104, 80));
// Some mushrooms and ferns in the middle: bottom cave.
Fern->Place(3 + Random(2), Rectangle(400, 580, 100, 64));
Mushroom->Place(6 + Random(2), Rectangle(400, 580, 100, 64));
// Seaweed in the two lakes.
Seaweed->Place(5, Rectangle(48, 400, 96, 32));
return;
}
private func InitCaveBottom()
{
PlaceObjects(Loam, 2 + Random(2), "Earth", 496, 592, 40, 24);
// Seaweed in the two lakes.
Seaweed->Place(5, Rectangle(128, 688, 88, 48));
Seaweed->Place(5, Rectangle(568, 688, 80, 48));
return;
}
private func InitCliffTop()
{
// Some trees and bushes on top of the cliff.
SproutBerryBush->Place(3 + Random(3), Rectangle(240, 160, 400, 120));
Flower->Place(10, Rectangle(240, 160, 400, 120));
// Berry bush on the right side of the cliff.
SproutBerryBush->Place(1, Rectangle(580, 310, 60, 60));
var bush = FindObject(Find_ID(SproutBerryBush), Sort_Distance(610, 340));
if (bush)
bush->CreateObject(Sproutberry);
return;
}
private func InitAcidLake()
{
// Ropebridge over the acid lake.
Ropebridge->Create(816, 528, 928, 528);
// Make the acid lake bubbling a bit.
BoilingAcid->Place();
// An acid power plant on the right with some dead trees.
CreateObjectAbove(Tree_Coniferous_Burned, 754, 532)->DoCon(-30);
CreateObjectAbove(Tree_Coniferous_Burned, 792, 532)->DoCon(-10);
CreateObjectAbove(Tree_Coniferous_Burned, 942, 532)->DoCon(-35);
var engine = CreateObjectAbove(SteamEngine, 980, 528); // TODO: replace with the acid machine
engine->SetObjectLayer(engine);
return;
}
// Vegetation throughout the scenario.
private func InitVegetation()
{
PlaceGrass(85);
PlaceObjects(Firestone, 25 + Random(5), "Earth");
PlaceObjects(Loam, 15 + Random(5), "Earth");
return;
}
private func InitAnimals()
{
// The wipf as your friend, controlled by AI.
var wipf = CreateObjectAbove(Wipf, 500, 536);
wipf->EnableTutorialControl();
wipf->SetMeshMaterial("WipfSkin");
wipf.Name = "$WipfName$";
wipf.Description = "$WipfDescription$";
// Some butterflies as atmosphere.
for (var i = 0; i < 25; i++)
PlaceAnimal(Butterfly);
return;
}
/*-- Player Handling --*/
protected func InitializePlayer(int plr)
{
// Position player's clonk.
var clonk = GetCrew(plr, 0);
clonk->SetPosition(40, 318);
var effect = AddEffect("ClonkRestore", clonk, 100, 10);
effect.to_x = 40;
effect.to_y = 318;
// Add an effect to the clonk to track the goal.
var track_goal = AddEffect("TrackGoal", nil, 100, 2);
track_goal.plr = plr;
// Standard player zoom for tutorials.
SetPlayerViewLock(plr, true);
SetPlayerZoomByViewRange(plr, 400, nil, PLRZOOM_Direct | PLRZOOM_Set);
// Create tutorial guide, add messages, show first.
guide = CreateObject(TutorialGuide, 0, 0, plr);
guide->AddGuideMessage("$MsgTutorialIntro$");
guide->ShowGuideMessage();
AddEffect("TutorialShovel", nil, 100, 5);
return;
}
/*-- Intro, Tutorial Goal & Outro --*/
global func FxTrackGoalTimer(object target, proplist effect, int time)
{
var crew = GetCrew(effect.plr);
if (Inside(crew->GetX(), 982, 1002) && Inside(crew->GetY(), 504, 528))
{
if (FindObject(Find_ID(Wipf), Find_Distance(15, crew->GetX(), crew->GetY())))
{
AddEffect("GoalOutro", crew, 100, 5);
return FX_Execute_Kill;
}
}
return FX_OK;
}
global func FxGoalOutroStart(object target, proplist effect, int temp)
{
if (temp)
return FX_OK;
// Show guide message congratulating.
guide->AddGuideMessage("$MsgTutorialCompleted$");
guide->ShowGuideMessage();
return FX_OK;
}
global func FxGoalOutroTimer(object target, proplist effect, int time)
{
if (time >= 54)
{
var goal = FindObject(Find_ID(Goal_Tutorial));
goal->Fulfill();
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxGoalOutroStop(object target, proplist effect, int reason, bool temp)
{
if (temp)
return FX_OK;
// Enable wipf activity.
var wipf = FindObject(Find_ID(Wipf));
if (wipf)
wipf->DisableTutorialControl();
return FX_OK;
}
/*-- Guide Messages --*/
global func FxTutorialShovelTimer()
{
var clonk = FindObject(Find_ID(Clonk), Find_InRect(120, 264, 64, 64));
if (clonk)
{
var plr = clonk->GetOwner();
var pick_up = GetPlayerControlAssignment(plr, CON_PickUp, true, true);
guide->AddGuideMessage(Format("$MsgTutorialShovel$", pick_up));
guide->ShowGuideMessage();
AddEffect("TutorialInventory", nil, 100, 5);
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialInventoryTimer()
{
var clonk = FindObject(Find_ID(Clonk), Find_InRect(120, 264, 192, 64));
if (clonk)
{
var plr = clonk->GetOwner();
var shovel = FindObject(Find_ID(Shovel), Find_Container(clonk));
if (shovel)
{
var inv_hotkey_ids = [CON_Hotkey1, CON_Hotkey2, CON_Hotkey3, CON_Hotkey4, CON_Hotkey5];
var inv_hotkeys = "";
for (var inv_hotkey in inv_hotkey_ids)
inv_hotkeys = Format("%s[%s]", inv_hotkeys, GetPlayerControlAssignment(plr, inv_hotkey, true, true));
var inv_inv_scroll_up = GetPlayerControlAssignment(plr, CON_InventoryShiftForward, true, true);
var inv_inv_scroll_down = GetPlayerControlAssignment(plr, CON_InventoryShiftBackward, true, true);
var inv_scroll = Format("[%s][%s]", inv_inv_scroll_up, inv_inv_scroll_down);
guide->AddGuideMessage(Format("$MsgTutorialInventory$", inv_hotkeys, inv_scroll));
guide->ShowGuideMessage();
AddEffect("TutorialDigging", nil, 100, 5);
return FX_Execute_Kill;
}
}
return FX_OK;
}
global func FxTutorialDiggingTimer()
{
var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(328, 304, 96, 64));
if (clonk)
{
var plr = clonk->GetOwner();
var shovel = FindObject(Find_ID(Shovel), Find_Container(clonk));
if (shovel)
{
var use = GetPlayerControlAssignment(plr, CON_Use, true, true);
guide->AddGuideMessage(Format("$MsgTutorialDigging$", use));
guide->ShowGuideMessage();
AddEffect("TutorialFirestones", nil, 100, 5);
return FX_Execute_Kill;
}
}
return FX_OK;
}
global func FxTutorialFirestonesTimer()
{
if (FindObject(Find_OCF(OCF_CrewMember), Find_InRect(288, 384, 24, 96)))
{
guide->AddGuideMessage("$MsgTutorialFirestones$");
guide->ShowGuideMessage();
AddEffect("TutorialWipfHole", nil, 100, 5);
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialWipfHoleTimer()
{
var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(368, 496, 72, 56));
if (clonk)
{
var plr = clonk->GetOwner();
var throw = GetPlayerControlAssignment(plr, CON_Throw, true, true);
guide->AddGuideMessage(Format("$MsgTutorialFoundWipf$", throw));
guide->ShowGuideMessage();
AddEffect("TutorialBlastedRock", nil, 100, 5);
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialBlastedRockTimer()
{
var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(468, 496, 72, 48));
if (clonk)
{
var plr = clonk->GetOwner();
var drop = GetPlayerControlAssignment(plr, CON_DropHotkey1, true, true);
guide->AddGuideMessage(Format("$MsgTutorialBlastedRock$", drop));
guide->ShowGuideMessage();
AddEffect("TutorialFedWipf", nil, 100, 5);
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialFedWipfTimer()
{
var wipf = FindObject(Find_ID(Wipf));
if (wipf->HadFood())
{
guide->AddGuideMessage("$MsgTutorialFedWipf$");
guide->ShowGuideMessage();
AddEffect("TutorialDigOutLoam", nil, 100, 5);
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialDigOutLoamTimer()
{
var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(424, 600, 32, 64));
if (clonk)
{
var plr = clonk->GetOwner();
var use = GetPlayerControlAssignment(plr, CON_Use, true, true);
guide->AddGuideMessage(Format("$MsgTutorialDigOutLoam$", use));
guide->ShowGuideMessage();
AddEffect("TutorialFragileBridge", nil, 100, 5);
var bridge = FindObject(Find_ID(Ropebridge));
bridge->SetFragile();
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialFragileBridgeTimer()
{
var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(744, 480, 80, 48));
if (clonk)
{
guide->AddGuideMessage("$MsgTutorialFragileBridge$");
guide->ShowGuideMessage();
// Stop the controls of the clonk for a few seconds.
DisablePlrControls(clonk->GetOwner());
clonk->SetComDir(COMD_Stop);
var effect = AddEffect("TutorialWaitForBridge", nil, 100, 5);
effect.plr = clonk->GetOwner();
return FX_Execute_Kill;
}
return FX_OK;
}
global func FxTutorialWaitForBridgeTimer(object target, proplist effect, int time)
{
if (time > 2 * 36)
{
var use = GetPlayerControlAssignment(effect.plr, CON_Use, true, true);
guide->AddGuideMessage(Format("$MsgTutorialMakeLoamBridge$", use));
guide->ShowGuideMessage();
// Start the controls of the clonk again.
EnablePlrControls(effect.plr);
return FX_Execute_Kill;
}
return FX_OK;
}
protected func OnGuideMessageShown(int plr, int index)
{
// Show the direction to move.
if (index == 0)
TutArrowShowPos(104, 312, 90);
// Show the shovel.
if (index == 1)
{
var shovel = FindObject(Find_ID(Shovel), Find_NoContainer());
if (shovel)
TutArrowShowTarget(shovel);
}
// Show the direction to dig.
if (index == 3)
TutArrowShowPos(366, 396, 225);
// Show the firestone material.
if (index == 4)
TutArrowShowPos(268, 456);
// Show the rock to blow up.
if (index == 5)
TutArrowShowPos(436, 520, 90);
// Show the clonks friend: the wipf.
if (index == 6)
TutArrowShowTarget(FindObject(Find_ID(Wipf)));
// Show to the way down to the settlement.
if (index == 7)
TutArrowShowPos(368, 592);
// Show the loam pieces to collect.
if (index == 8)
TutArrowShowPos(504, 614, 90);
// Show the fragile bridge.
if (index == 9)
TutArrowShowPos(848, 520);
return;
}
protected func OnGuideMessageRemoved(int plr, int index)
{
TutArrowClear();
return;
}
/*-- Clonk restoring --*/
global func FxClonkRestoreTimer(object target, proplist effect, int time)
{
// Respawn clonk to new location if reached certain position.
if (FindObject(Find_OCF(OCF_CrewMember), Find_InRect(266, 382, 80, 100)))
{
effect.to_x = 304;
effect.to_y = 444;
}
if (FindObject(Find_OCF(OCF_CrewMember), Find_InRect(408, 574, 60, 58)))
{
effect.to_x = 428;
effect.to_y = 624;
}
if (FindObject(Find_OCF(OCF_CrewMember), Find_InRect(744, 464, 72, 64)))
{
effect.to_x = 776;
effect.to_y = 518;
}
return FX_OK;
}
// Relaunches the clonk, from death or removal.
global func FxClonkRestoreStop(object target, effect, int reason, bool temporary)
{
if (reason == 3 || reason == 4)
{
var restorer = CreateObject(ObjectRestorer, 0, 0, NO_OWNER);
var x = BoundBy(target->GetX(), 0, LandscapeWidth());
var y = BoundBy(target->GetY(), 0, LandscapeHeight());
restorer->SetPosition(x, y);
var to_x = effect.to_x;
var to_y = effect.to_y;
// Respawn new clonk.
var plr = target->GetOwner();
var clonk = CreateObject(Clonk, 0, 0, plr);
clonk->GrabObjectInfo(target);
Rule_Relaunch->TransferInventory(target, clonk);
SetCursor(plr, clonk);
clonk->DoEnergy(100000);
restorer->SetRestoreObject(clonk, nil, to_x, to_y, 0, "ClonkRestore");
}
return FX_OK;
}
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