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// A fireman which puts out the fires around the village.
#appendto Dialogue
public func Dlg_Fireman_Init(object clonk)
{
return true;
}
public func Dlg_Fireman_1(object clonk)
{
MessageBox("$DlgFiremanWhereBarrel$", clonk, clonk);
return true;
}
public func Dlg_Fireman_2(object clonk)
{
MessageBox("$DlgFiremanFoundry$", clonk, dlg_target);
return true;
}
public func Dlg_Fireman_3(object clonk)
{
MessageBox("$DlgFiremanWhereWater$", clonk, clonk);
return true;
}
public func Dlg_Fireman_4(object clonk)
{
MessageBox("$DlgFiremanDive$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_Fireman_Closed(object clonk)
{
return true;
}
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