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// A lumberjack which tells you how to use the sawmill.
#appendto Dialogue
public func Dlg_Lumberjack_Init(object clonk)
{
clonk->CreateContents(Axe);
return true;
}
public func Dlg_Lumberjack_1(object clonk)
{
MessageBox("$DlgLumberjackForest$", clonk, clonk);
return true;
}
public func Dlg_Lumberjack_2(object clonk)
{
MessageBox("$DlgLumberjackCutDown$", clonk, dlg_target);
return true;
}
public func Dlg_Lumberjack_3(object clonk)
{
MessageBox("$DlgLumberjackNoWood$", clonk, clonk);
return true;
}
public func Dlg_Lumberjack_4(object clonk)
{
MessageBox("$DlgLumberjackSupply$", clonk, dlg_target);
StopDialogue();
SetDialogueProgress(1);
return true;
}
public func Dlg_Lumberjack_Closed(object clonk)
{
return true;
}
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