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// A miner who just wants some food.
#appendto Dialogue
public func Dlg_Miner_Init(object clonk)
{
AddEffect("IntMiner", clonk, 100, 5, this);
var lamp = clonk->CreateContents(Lantern);
lamp->TurnOn();
clonk->CreateContents(Pickaxe);
return true;
}
public func Dlg_Miner_1(object clonk)
{
MessageBox(Format("$DlgMinerGreeting$", clonk->GetName()), clonk, clonk);
return true;
}
public func Dlg_Miner_2(object clonk)
{
MessageBox(Format("$DlgMinerYes$", dlg_target->GetName()), clonk, dlg_target);
return true;
}
public func Dlg_Miner_3(object clonk)
{
var food = FindObject(Find_Container(clonk), Find_Func("NutritionalValue"));
if (food)
{
MessageBox(Format("$DlgMinerYesFood$", food.Name), clonk, clonk);
food->Enter(dlg_target);
}
else
{
MessageBox("$DlgMinerNoFood$", clonk, clonk);
StopDialogue();
SetDialogueProgress(1);
}
return true;
}
public func Dlg_Miner_4(object clonk)
{
var food = FindObject(Find_Container(dlg_target), Find_Func("NutritionalValue"));
if (food)
dlg_target->Eat(food);
MessageBox("$DlgMinerEatFood$", clonk, dlg_target);
return true;
}
public func Dlg_Miner_5(object clonk)
{
MessageBox("$DlgMinerWayOut$", clonk, clonk);
StopDialogue();
SetDialogueProgress(4);
return true;
}
public func Dlg_Miner_Closed(object clonk)
{
return true;
}
public func FxIntMinerStart(object target, proplist effect, int temp)
{
if (temp)
return FX_OK;
return FX_OK;
}
public func FxIntMinerTimer(object target, proplist effect, int time)
{
return FX_OK;
}
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