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// SPDX-License-Identifier: BSD-3-Clause
// Copyright Contributors to the OpenColorIO Project.
#ifndef INCLUDED_OCIO_OPENCOLORIO_H
#define INCLUDED_OCIO_OPENCOLORIO_H
#include <cstddef>
#include <iosfwd>
#include <limits>
#include <stdexcept>
#include <string>
#include "OpenColorABI.h"
#include "OpenColorTypes.h"
#include "OpenColorTransforms.h"
#include "OpenColorAppHelpers.h"
/*
C++ API
=======
**Usage Example:** *Compositing plugin that converts from "log" to "lin"*
.. code-block:: cpp
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE;
try
{
// Get the global OpenColorIO config
// This will auto-initialize (using $OCIO) on first use
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
// Get the processor corresponding to this transform.
OCIO::ConstProcessorRcPtr processor = config->getProcessor(OCIO::ROLE_COMPOSITING_LOG,
OCIO::ROLE_SCENE_LINEAR);
// Get the corresponding CPU processor for 32-bit float image processing.
OCIO::ConstCPUProcessorRcPtr cpuProcessor = processor->getDefaultCPUProcessor();
// Wrap the image in a light-weight ImageDescription
OCIO::PackedImageDesc img(imageData, w, h, 4);
// Apply the color transformation (in place)
cpuProcessor->apply(img);
}
catch(OCIO::Exception & exception)
{
std::cerr << "OpenColorIO Error: " << exception.what() << std::endl;
}
*/
namespace OCIO_NAMESPACE
{
///////////////////////////////////////////////////////////////////////////
// Exceptions
// Silence warning C4275 under Visual Studio:
// Exceptions derive from std::runtime_error but STL classes are not exportable.
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4275 )
#endif
/**
* \brief An exception class to throw for errors detected at runtime.
*
* \warning
* All functions in the Config class can potentially throw this exception.
*/
class OCIOEXPORT Exception : public std::runtime_error
{
public:
Exception() = delete;
/// Constructor that takes a string as the exception message.
explicit Exception(const char *);
/// Constructor that takes an existing exception.
Exception(const Exception &);
Exception & operator= (const Exception &) = delete;
~Exception();
};
/**
* \brief An exception class for errors detected at runtime.
*
* Thrown when OCIO cannot find a file that is expected to exist. This is provided as a custom
* type to distinguish cases where one wants to continue looking for missing files, but wants
* to properly fail for other error conditions.
*/
class OCIOEXPORT ExceptionMissingFile : public Exception
{
public:
ExceptionMissingFile() = delete;
/// Constructor that takes a string as the exception message.
explicit ExceptionMissingFile(const char *);
/// Constructor that takes an existing exception.
ExceptionMissingFile(const ExceptionMissingFile &);
ExceptionMissingFile & operator= (const ExceptionMissingFile &) = delete;
~ExceptionMissingFile();
};
// Restore default warning behaviour for Visual Studio.
#ifdef _MSC_VER
#pragma warning( pop )
#endif
///////////////////////////////////////////////////////////////////////////
// Global
// ******
/**
* During normal usage, OpenColorIO tends to cache certain global information (such
* as the contents of LUTs on disk, intermediate results, etc.). Calling this function will flush
* all such information. The global information are related to LUT file identifications, loaded LUT
* file content and CDL transforms from loaded CDL files.
*
* Under normal usage, this is not necessary, but it can be helpful in particular instances,
* such as designing OCIO profiles, and wanting to re-read luts without restarting.
*
* \note The method does not apply to instance specific caches such as the processor cache in a
* config instance or the GPU and CPU processor caches in a processor instance. Here deleting the
* instance flushes the cache.
*/
extern OCIOEXPORT void ClearAllCaches();
/**
* \brief Get the version number for the library, as a dot-delimited string
* (e.g., "1.0.0").
*
* This is also available at compile time as OCIO_VERSION_FULL_STR.
*/
extern OCIOEXPORT const char * GetVersion();
/**
* \brief Get the version number for the library, as a
* single 4-byte hex number (e.g., 0x01050200 for "1.5.2"), to be used
* for numeric comparisons.
*
* This is also at compile time as OCIO_VERSION_HEX.
*/
extern OCIOEXPORT int GetVersionHex();
/**
* \brief Get the global logging level.
*
* You can override this at runtime using the \ref OCIO_LOGGING_LEVEL
* environment variable. The client application that sets this should use
* \ref SetLoggingLevel, and not the environment variable. The default value is INFO.
*/
extern OCIOEXPORT LoggingLevel GetLoggingLevel();
/// Set the global logging level.
extern OCIOEXPORT void SetLoggingLevel(LoggingLevel level);
/**
* \brief Set the logging function to use; otherwise, use the default
* (i.e. std::cerr).
*
* \note
* The logging mechanism is thread-safe.
*/
extern OCIOEXPORT void SetLoggingFunction(LoggingFunction logFunction);
extern OCIOEXPORT void ResetToDefaultLoggingFunction();
/// Log a message using the library logging function.
extern OCIOEXPORT void LogMessage(LoggingLevel level, const char * message);
/**
* \brief Set the Compute Hash Function to use; otherwise, use the default.
*
* \param ComputeHashFunction
*/
extern OCIOEXPORT void SetComputeHashFunction(ComputeHashFunction hashFunction);
extern OCIOEXPORT void ResetComputeHashFunction();
//
// Note that the following environment variable access methods are not thread safe.
//
/**
* Another call modifies the string obtained from a previous call as the method always uses the
* same memory buffer.
*/
extern OCIOEXPORT const char * GetEnvVariable(const char * name);
/// \warning This method is not thread safe.
extern OCIOEXPORT void SetEnvVariable(const char * name, const char * value);
/// \warning This method is not thread safe.
extern OCIOEXPORT void UnsetEnvVariable(const char * name);
//!cpp:function::
extern OCIOEXPORT bool IsEnvVariablePresent(const char * name);
/// Get the current configuration.
extern OCIOEXPORT ConstConfigRcPtr GetCurrentConfig();
/// Set the current configuration. This will then store a copy of the specified config.
extern OCIOEXPORT void SetCurrentConfig(const ConstConfigRcPtr & config);
/**
* \brief
* A config defines all the color spaces to be available at runtime.
*
* The color configuration (Config) is the main object for interacting with this library. It
* encapsulates all of the information necessary to use customized ColorSpaceTransform and
* DisplayViewTransform operations.
*
* See the \ref user-guide for more information on selecting, creating, and working with custom
* color configurations.
*
* For applications interested in using only one color config at a time (this is the vast majority
* of apps), their API would traditionally get the global configuration and use that, as opposed
* to creating a new one. This simplifies the use case for plugins and bindings, as it alleviates
* the need to pass around configuration handles.
*
* An example of an application where this would not be sufficient would be a multi-threaded image
* proxy server (daemon), which wished to handle multiple show configurations in a single process
* concurrently. This app would need to keep multiple configurations alive, and to manage them
* appropriately.
*
* Roughly speaking, a novice user should select a default configuration that most closely
* approximates the use case (animation, visual effects, etc.), and set the :envvar:`OCIO`
* environment variable to point at the root of that configuration.
*
* \note
* Initialization using environment variables is typically preferable in
* a multi-app ecosystem, as it allows all applications to be
* consistently configured.
*
* See \ref developers-usageexamples
*/
class OCIOEXPORT Config
{
public:
//
// Initialization
//
/**
* \brief Create an empty config of the current version.
*
* Note that an empty config will not pass validation since required elements will be missing.
*/
static ConfigRcPtr Create();
/**
* \brief Create a fall-back config.
*
* This may be useful to allow client apps to launch in cases when the
* supplied config path is not loadable.
*/
static ConstConfigRcPtr CreateRaw();
/**
* \brief Create a configuration using the OCIO environment variable.
*
* If the variable is missing or empty, returns the same result as
* \ref Config::CreateRaw .
*/
static ConstConfigRcPtr CreateFromEnv();
/// Create a configuration using a specific config file.
static ConstConfigRcPtr CreateFromFile(const char * filename);
/// Create a configuration using a stream.
static ConstConfigRcPtr CreateFromStream(std::istream & istream);
ConfigRcPtr createEditableCopy() const;
/// Get the configuration major version.
unsigned int getMajorVersion() const;
/**
* Set the configuration major version.
*
* Throws if it is not supported. Resets minor to the most recent minor for the given major.
*/
void setMajorVersion(unsigned int major);
/// Get the configuration minor version.
unsigned int getMinorVersion() const;
/// Set the configuration minor version. Throws if it is not supported for the current major.
void setMinorVersion(unsigned int minor);
/// Set the configuration major and minor versions. Throws if version is not supported.
void setVersion(unsigned int major, unsigned int minor);
/// Allows an older config to be serialized as the current version.
void upgradeToLatestVersion() noexcept;
/**
* \brief Performs a thorough validation for the most common user errors.
*
* This will throw an exception if the config is malformed. The most
* common error occurs when references are made to colorspaces that do not
* exist.
*/
void validate() const;
/**
* \brief Get/set a name string for the config.
*
* The name string may be used to communicate config update details or similar information
* to workflows external to OCIO in cases where the config path/filename itself does not
* provide adequate information.
*/
const char * getName() const noexcept;
void setName(const char * name) noexcept;
/**
* \brief Get the family separator
*
* A single character used to separate the family string into tokens for use in hierarchical
* menus. Defaults to '/'.
*/
char getFamilySeparator() const;
/// Get the default family separator i.e. '/' .
static char GetDefaultFamilySeparator() noexcept;
/**
* \brief Set the family separator
*
* Succeeds if the characters is null or a valid character from the ASCII table i.e. from
* value 32 (i.e. space) to 126 (i.e. '~'); otherwise, it throws an exception.
*/
void setFamilySeparator(char separator);
const char * getDescription() const;
void setDescription(const char * description);
/**
* \brief Returns the string representation of the Config in YAML text form.
*
* This is typically stored on disk in a file with the extension .ocio.
* NB: This does not validate the config. Applications should validate before serializing.
*/
void serialize(std::ostream & os) const;
/**
* This will produce a hash of the all colorspace definitions, etc. All external references,
* such as files used in FileTransforms, etc., will be incorporated into the cacheID. While
* the contents of the files are not read, the file system is queried for relevant information
* (mtime, inode) so that the config's cacheID will change when the underlying luts are updated.
*
* If a context is not provided, the current Context will be used.
*
* If a null context is provided, file references will not be taken into
* account (this is essentially a hash of Config::serialize).
*/
const char * getCacheID() const;
const char * getCacheID(const ConstContextRcPtr & context) const;
//
// Resources
//
ConstContextRcPtr getCurrentContext() const;
/// Add (or update) an environment variable with a default value.
/// But it removes it if the default value is null.
void addEnvironmentVar(const char * name, const char * defaultValue);
int getNumEnvironmentVars() const;
const char * getEnvironmentVarNameByIndex(int index) const;
const char * getEnvironmentVarDefault(const char * name) const;
void clearEnvironmentVars();
void setEnvironmentMode(EnvironmentMode mode) noexcept;
EnvironmentMode getEnvironmentMode() const noexcept;
void loadEnvironment() noexcept;
const char * getSearchPath() const;
/**
* \brief Set all search paths as a concatenated string, ':' to separate the
* paths.
*
* See \ref addSearchPath for a more robust and platform-agnostic method of
* setting the search paths.
*/
void setSearchPath(const char * path);
int getNumSearchPaths() const;
/**
* Get a search path from the list.
*
* The paths are in the order they will be searched (that is, highest to
* lowest priority).
*/
const char * getSearchPath(int index) const;
void clearSearchPaths();
/**
* \brief Add a single search path to the end of the list.
*
* Paths may be either absolute or relative. Relative paths are
* relative to the working directory. Forward slashes will be
* normalized to reverse for Windows. Environment (context) variables
* may be used in paths.
*/
void addSearchPath(const char * path);
const char * getWorkingDir() const;
/**
* \brief
*
* The working directory defaults to the location of the
* config file. It is used to convert any relative paths to absolute.
* If no search paths have been set, the working directory will be used
* as the fallback search path. No environment (context) variables may
* be used in the working directory.
*/
void setWorkingDir(const char * dirname);
//
// ColorSpaces
//
/**
* \brief Get all active color spaces having a specific category
* in the order they appear in the config file.
*
* \note
* If the category is null or empty, the method returns
* all the active color spaces like \ref Config::getNumColorSpaces
* and \ref Config::getColorSpaceNameByIndex do.
*
* \note
* It's worth noticing that the method returns a copy of the
* selected color spaces decoupling the result from the config.
* Hence, any changes on the config do not affect the existing
* color space sets, and vice-versa.
*/
ColorSpaceSetRcPtr getColorSpaces(const char * category) const;
/**
* \brief Work on the color spaces selected by the reference color space type
* and visibility.
*/
int getNumColorSpaces(SearchReferenceSpaceType searchReferenceType,
ColorSpaceVisibility visibility) const;
/**
* \brief Work on the color spaces selected by the reference color space
* type and visibility (active or inactive).
*
* Return empty for invalid index.
*/
const char * getColorSpaceNameByIndex(SearchReferenceSpaceType searchReferenceType,
ColorSpaceVisibility visibility, int index) const;
/**
* \brief Work on the active color spaces only.
*
* \note
* Only works from the list of active color spaces.
*/
int getNumColorSpaces() const;
/**
* Work on the active color spaces only and return null for invalid index.
*
* \note
* Only works from the list of active color spaces.
*/
const char * getColorSpaceNameByIndex(int index) const;
/**
* \brief Get an index from the active color spaces only
* and return -1 if the name is not found.
*
* \note
* The fcn accepts either a color space name, role name, or alias.
* (Color space names take precedence over roles.)
*/
int getIndexForColorSpace(const char * name) const;
/**
* \brief Get the color space from all the color spaces
* (i.e. active and inactive) and return null if the name is not found.
*
* \note
* The fcn accepts either a color space name, role name, or alias.
* (Color space names take precedence over roles.)
*/
ConstColorSpaceRcPtr getColorSpace(const char * name) const;
/**
* Accepts an alias, role name, named transform name, or color space name and returns the
* color space name or the named transform name.
*/
const char * getCanonicalName(const char * name) const;
/**
* \brief Add a color space to the configuration.
*
* \note
* If another color space is already present with the same name,
* this will overwrite it. This stores a copy of the specified
* color space.
* \note
* Adding a color space to a \ref Config does not affect any
* \ref ColorSpaceSet sets that have already been created.
*/
void addColorSpace(const ConstColorSpaceRcPtr & cs);
/**
* \brief Remove a color space from the configuration.
*
* \note
* It does not throw an exception. Name must be the canonical name. If a role name or
* alias is provided or if the name is not in the config, nothing is done.
* \note
* Removing a color space from a \ref Config does not affect any
* \ref ColorSpaceSet sets that have already been created.
*/
void removeColorSpace(const char * name);
/**
* Return true if the color space is used by a transform, a role, or a look.
*
* \note
* Name must be the canonical name.
*/
bool isColorSpaceUsed(const char * name) const noexcept;
/**
* \brief Remove all the color spaces from the configuration.
*
* \note
* Removing color spaces from a \ref Config does not affect
* any \ref ColorSpaceSet sets that have already been created.
*/
void clearColorSpaces();
/**
* \brief Set/get a list of inactive color space or named transform names.
*
* Notes:
* * List can contain color space and/or named transform names.
* * The inactive spaces are color spaces that should not appear in application menus.
* * These color spaces will still work in Config::getProcessor calls.
* * The argument is a comma-delimited string. A null or empty string empties the list.
* * The environment variable OCIO_INACTIVE_COLORSPACES may also be used to set the
* inactive color space list.
* * The env. var. takes precedence over the inactive_colorspaces list in the config file.
* * Setting the list via the API takes precedence over either the env. var. or the
* config file list.
*/
void setInactiveColorSpaces(const char * inactiveColorSpaces);
const char * getInactiveColorSpaces() const;
//
// Roles
//
// A role is like an alias for a colorspace. You can query the colorspace
// corresponding to a role using the normal getColorSpace fcn.
/**
* \brief
*
* \note
* Setting the ``colorSpaceName`` name to a null string unsets it.
*/
void setRole(const char * role, const char * colorSpaceName);
int getNumRoles() const;
/// Return true if the role has been defined.
bool hasRole(const char * role) const;
/**
* \brief Get the role name at index, this will return values
* like 'scene_linear', 'compositing_log'.
*
* Return empty string if index is out of range.
*/
const char * getRoleName(int index) const;
/**
* \brief Get the role color space at index.
*
* Return empty string if index is out of range.
*/
const char * getRoleColorSpace(int index) const;
/**
* \defgroup Methods related to displays and views.
* @{
*/
/**
* The following methods only manipulate active displays and views. Active
* displays and views are defined from an env. variable or from the config file.
*
* Looks is a potentially comma (or colon) delimited list of lookNames,
* Where +/- prefixes are optionally allowed to denote forward/inverse
* look specification. (And forward is assumed in the absence of either)
* Add shared view (or replace existing one with same name).
* Shared views are defined at config level and can be referenced by several
* displays. Either provide a view transform and a display color space or
* just a color space (and a null view transform). Looks, rule and description
* are optional, they can be null or empty.
*
* Shared views using a view transform may use the token <USE_DISPLAY_NAME>
* for the color space (see :c:var:`OCIO_VIEW_USE_DISPLAY_NAME`). In that
* case, when the view is referenced in a display, the display color space
* that is used will be the one matching the display name. In other words,
* the view will be customized based on the display it is used in.
* \ref Config::validate will throw if the config does not contain
* the matching display color space.
*/
/// Will throw if view or colorSpaceName are null or empty.
void addSharedView(const char * view, const char * viewTransformName,
const char * colorSpaceName, const char * looks,
const char * ruleName, const char * description);
/// Remove a shared view. Will throw if the view does not exist.
void removeSharedView(const char * view);
const char * getDefaultDisplay() const;
int getNumDisplays() const;
/// Will return "" if the index is invalid.
const char * getDisplay(int index) const;
const char * getDefaultView(const char * display) const;
// Get the default view for a given color space using the viewing rules.
// This is the preferred call to use if the color space being viewed is known.
const char * getDefaultView(const char * display, const char * colorspaceName) const;
/**
* Return the number of views attached to the display including the number of
* shared views if any. Return 0 if display does not exist.
*/
int getNumViews(const char * display) const;
const char * getView(const char * display, int index) const;
/**
* If the config has ViewingRules, get the number of active Views for this
* colorspace. (If there are no rules, it returns all of them.)
*/
int getNumViews(const char * display, const char * colorspaceName) const;
const char * getView(const char * display, const char * colorspaceName, int index) const;
/**
* Returns the view_transform attribute of the (display, view) pair. View can
* be a shared view of the display. If display is null or empty, config shared views are used.
*/
const char * getDisplayViewTransformName(const char * display, const char * view) const;
/**
* Returns the colorspace attribute of the (display, view) pair.
* (Note that this may be either a color space or a display color space.)
*/
const char * getDisplayViewColorSpaceName(const char * display, const char * view) const;
/// Returns the looks attribute of a (display, view) pair.
const char * getDisplayViewLooks(const char * display, const char * view) const;
/// Returns the rule attribute of a (display, view) pair.
const char * getDisplayViewRule(const char * display, const char * view) const noexcept;
/// Returns the description attribute of a (display, view) pair.
const char * getDisplayViewDescription(const char * display, const char * view) const noexcept;
/**
* For the (display, view) pair, specify which color space and look to use.
* If a look is not desired, then just pass a null or empty string.
*/
void addDisplayView(const char * display, const char * view,
const char * colorSpaceName, const char * looks);
/**
* \brief
*
* For the (display, view) pair, specify the color space or alternatively
* specify the view transform and display color space. The looks, viewing rule, and
* description are optional. Pass a null or empty string for any optional arguments.
* If the view already exists, it is replaced.
*
* Will throw if:
* * Display, view or colorSpace are null or empty.
* * Display already has a shared view with the same name.
*/
void addDisplayView(const char * display, const char * view, const char * viewTransformName,
const char * colorSpaceName, const char * looks,
const char * ruleName, const char * description);
/**
* \brief Add a (reference to a) shared view to a display.
*
* The shared view must be part of the config. See \ref Config::addSharedView
*
* This will throw if:
* * Display or view are null or empty.
* * Display already has a view (shared or not) with the same name.
*/
void addDisplaySharedView(const char * display, const char * sharedView);
/**
* \brief Remove the view and the display if no more views.
*
* It does not remove the associated color space. If the view name is a
* shared view, it only removes the reference to the view from the display
* but the shared view, remains in the config.
*
* Will throw if the view does not exist.
*/
void removeDisplayView(const char * display, const char * view);
/// Clear all the displays.
void clearDisplays();
/** @} */
/**
* \defgroup Methods related to the Virtual Display.
* @{
*
* ... (See descriptions for the non-virtual methods above.)
*
* The virtual display is the way to incorporate the ICC monitor profile for a user's display
* into OCIO. The views that are defined for the virtual display are the views that are used to
* create a new display for an ICC profile. They serve as a kind of template that lets OCIO
* know how to build the new display.
*
* Typically the views will define a View Transform and set the colorSpaceName to
* "<USE_DISPLAY_NAME>" so that it will use the display color space with the same name as the
* display, in this case corresponding to the ICC profile.
*
*/
void addVirtualDisplayView(const char * view,
const char * viewTransformName,
const char * colorSpaceName,
const char * looks,
const char * ruleName,
const char * description);
void addVirtualDisplaySharedView(const char * sharedView);
/// Get the number of views associated to the virtual display.
int getVirtualDisplayNumViews(ViewType type) const noexcept;
/// Get the view name at a specific index.
const char * getVirtualDisplayView(ViewType type, int index) const noexcept;
const char * getVirtualDisplayViewTransformName(const char * view) const noexcept;
const char * getVirtualDisplayViewColorSpaceName(const char * view) const noexcept;
const char * getVirtualDisplayViewLooks(const char * view) const noexcept;
const char * getVirtualDisplayViewRule(const char * view) const noexcept;
const char * getVirtualDisplayViewDescription(const char * view) const noexcept;
/// Remove the view from the virtual display.
void removeVirtualDisplayView(const char * view) noexcept;
/// Clear the virtual display.
void clearVirtualDisplay() noexcept;
/**
* \brief Instantiate a new display from a virtual display, using the monitor name.
*
* This method uses the virtual display to create an actual display for the given monitorName.
* The new display will receive the views from the virtual display.
*
* After the ICC profile is read, a display name will be created by combining the description
* text from the profile with the monitorName obtained from the OS. Use the SystemMonitors class
* to obtain the list of monitorName strings for the displays connected to the computer.
*
* A new display color space will also be created using the display name. It will have a
* from_display_reference transform that is a FileTransform pointing to the ICC profile.
*
* Any instantiated display color spaces for a virtual display are intended to be temporary
* (i.e. last as long as the current session). By default, they are not saved when writing a
* config file. If there is a need to make it a permanent color space, it may be desirable to
* copy the ICC profile somewhere under the config search_path.
*
* Will throw if the config does not have a virtual display or if the monitorName does not exist.
*
* If there is already a display or a display color space with the name monitorName, it will be
* replaced/updated.
*
* Returns the index of the display.
*/
int instantiateDisplayFromMonitorName(const char * monitorName);
/**
* \brief Instantiate a new display from a virtual display, using an ICC profile.
*
* On platforms such as Linux, where the SystemMonitors class is not able to obtain a list of
* ICC profiles from the OS, this method may be used to manually specify a path to an ICC profile.
*
* Will throw if the virtual display definition is missing from the config.
*
* Returns the index of the display.
*/
int instantiateDisplayFromICCProfile(const char * ICCProfileFilepath);
/** @} */
/**
* \brief
*
* $OCIO_ACTIVE_DISPLAYS envvar can, at runtime, optionally override the
* allowed displays. It is a comma or colon delimited list. Active displays
* that are not in the specified profile will be ignored, and the
* left-most defined display will be the default.
*
* Comma-delimited list of names to filter and order the active displays.
*
* \note
* The setter does not override the envvar. The getter does not take into
* account the envvar value and thus may not represent what the user is seeing.
*/
void setActiveDisplays(const char * displays);
const char * getActiveDisplays() const;
/**
* \brief
*
* $OCIO_ACTIVE_VIEWS envvar can, at runtime, optionally override the allowed views.
* It is a comma or colon delimited list.
* Active views that are not in the specified profile will be ignored, and the
* left-most defined view will be the default.
*
* Comma-delimited list of names to filter and order the active views.
*
* \note
* The setter does not override the envvar. The getter does not take
* into account the envvar value and thus may not represent what the
* user is seeing.
*/
void setActiveViews(const char * views);
const char * getActiveViews() const;
/// Get all displays in the config, ignoring the active_displays list.
int getNumDisplaysAll() const noexcept;
const char * getDisplayAll(int index) const noexcept;
int getDisplayAllByName(const char *) const noexcept;
/**
* Will be true for a display that was instantiated from a virtual display. These displays are
* intended to be temporary (i.e. for the current session) and are not saved to a config file.
*/
bool isDisplayTemporary(int index) const noexcept;
/**
* Get either the shared or display-defined views for a display. The
* active_views list is ignored. Passing a null or empty display (with type=VIEW_SHARED)
* returns the contents of the shared_views section of the config. Return 0 if display
* does not exist.
*/
int getNumViews(ViewType type, const char * display) const;
const char * getView(ViewType type, const char * display, int index) const;
//
// Viewing Rules
//
/// Get read-only version of the viewing rules.
ConstViewingRulesRcPtr getViewingRules() const noexcept;
/**
* \brief Set viewing rules.
*
* \note
* The argument is cloned.
*/
void setViewingRules(ConstViewingRulesRcPtr viewingRules);
//
// Luma
// ^^^^
/**
* \brief Get the default coefficients for computing luma.
*
* \note
* There is no "1 size fits all" set of luma coefficients. (The
* values are typically different for each colorspace, and the
* application of them may be nonsensical depending on the
* intensity coding anyways). Thus, the 'right' answer is to make
* these functions on the ColorSpace class. However, it's
* often useful to have a config-wide default so here it is. We will
* add the colorspace specific luma call if/when another client is
* interesting in using it.
*/
void getDefaultLumaCoefs(double * rgb) const;
/// These should be normalized (sum to 1.0 exactly).
void setDefaultLumaCoefs(const double * rgb);
//
// Look
//
// Manager per-shot look settings.
ConstLookRcPtr getLook(const char * name) const;
int getNumLooks() const;
const char * getLookNameByIndex(int index) const;
void addLook(const ConstLookRcPtr & look);
void clearLooks();
//
// View Transforms
//
// ViewTransform objects are used with the display reference space.
int getNumViewTransforms() const noexcept;
ConstViewTransformRcPtr getViewTransform(const char * name) const noexcept;
const char * getViewTransformNameByIndex(int i) const noexcept;
void addViewTransform(const ConstViewTransformRcPtr & viewTransform);
/**
* \brief
*
* This view transform is the one that will be used by default if a ColorSpaceTransform is
* needed between a scene-referred and display-referred color space. The config author may
* specify a transform to use via the default_view_transform entry in the config. If that is
* not present, or does not return a valid view transform from the scene-referred connection
* space, the fall-back is to use the first valid view transform in the config. Returns a
* null ConstTransformRcPtr if there isn't one.
*/
ConstViewTransformRcPtr getDefaultSceneToDisplayViewTransform() const;
/**
* Get or set the default_view_transform string from the config.
*
* Note that if this is not the name of a valid view transform from the scene-referred
* connection space, it will be ignored.
*/
const char * getDefaultViewTransformName() const noexcept;
void setDefaultViewTransformName(const char * defaultName) noexcept;
void clearViewTransforms();
/**
* \defgroup Methods related to named transforms.
* @{
*/
/**
* \brief Work on the named transforms selected by visibility.
*/
int getNumNamedTransforms(NamedTransformVisibility visibility) const noexcept;
/**
* \brief Work on the named transforms selected by visibility (active or inactive).
*
* Return an empty string for invalid index.
*/
const char * getNamedTransformNameByIndex(NamedTransformVisibility visibility,
int index) const noexcept;
/// Work on the active named transforms only.
int getNumNamedTransforms() const noexcept;
/// Work on the active named transforms only and return an empty string for invalid index.
const char * getNamedTransformNameByIndex(int index) const noexcept;
/// Get an index from the active named transforms only and return -1 if the name is not found.
int getIndexForNamedTransform(const char * name) const noexcept;
/**
* \brief Get the named transform from all the named transforms (i.e. active and inactive) and
* return null if the name is not found.
*/
ConstNamedTransformRcPtr getNamedTransform(const char * name) const noexcept;
/**
* \brief Add or replace named transform.
*
* \note
* Throws if namedTransform is null, name is missing, or no transform is set. Also throws
* if the name or the aliases conflict with names or aliases already in the config.
*/
void addNamedTransform(const ConstNamedTransformRcPtr & namedTransform);
/// Clear all named transforms.
void clearNamedTransforms();
/** @} */
//
// File Rules
//
/// Get read-only version of the file rules.
ConstFileRulesRcPtr getFileRules() const noexcept;
/**
* \brief Set file rules.
*
* \note
* The argument is cloned.
*/
void setFileRules(ConstFileRulesRcPtr fileRules);
/// Get the color space of the first rule that matched filePath. (For v1 configs, this is
/// equivalent to calling parseColorSpaceFromString with strictparsing set to false.)
const char * getColorSpaceFromFilepath(const char * filePath) const;
/**
* Most applications will use the preceding method, but this method may be
* used for applications that want to know which was the highest priority rule to match
* filePath. \ref FileRules::getNumCustomKeys and custom keys methods
* may then be used to get additional information about the matching rule.
*/
const char * getColorSpaceFromFilepath(const char * filePath, size_t & ruleIndex) const;
/**
* \brief
*
* Returns true if the only rule matched by filePath is the default rule.
* This is a convenience method for applications that want to require the user to manually
* choose a color space when strictParsing is true and no other rules match.
*/
bool filepathOnlyMatchesDefaultRule(const char * filePath) const;
/**
* Given the specified string, get the longest, right-most, colorspace substring that
* appears.
*
* * If strict parsing is enabled, and no color space is found, return
* an empty string.
* * If strict parsing is disabled, return ROLE_DEFAULT (if defined).
* * If the default role is not defined, return an empty string.
*/
OCIO_DEPRECATED("This was marked as deprecated starting in v2.0, please use Config::getColorSpaceFromFilepath().")
const char * parseColorSpaceFromString(const char * str) const;
bool isStrictParsingEnabled() const;
void setStrictParsingEnabled(bool enabled);
//
// Processors
//
// Create a Processor to assemble a transformation between two
// color spaces. It may then be used to create a CPUProcessor
// or GPUProcessor to process/convert pixels.
/// Get the processor to apply a ColorSpaceTransform from a source to a destination
/// color space.
ConstProcessorRcPtr getProcessor(const ConstContextRcPtr & context,
const ConstColorSpaceRcPtr & srcColorSpace,
const ConstColorSpaceRcPtr & dstColorSpace) const;
ConstProcessorRcPtr getProcessor(const ConstColorSpaceRcPtr & srcColorSpace,
const ConstColorSpaceRcPtr & dstColorSpace) const;
/**
* \brief
*
* \note
* Names can be colorspace name, role name, or a combination of both.
*/
ConstProcessorRcPtr getProcessor(const char * srcColorSpaceName,
const char * dstColorSpaceName) const;
ConstProcessorRcPtr getProcessor(const ConstContextRcPtr & context,
const char * srcColorSpaceName,
const char * dstColorSpaceName) const;
/// Get the processor to apply a DisplayViewTransform for a display and view. Refer to the
/// Display/View Registration section above for more info on the display and view arguments.
ConstProcessorRcPtr getProcessor(const char * srcColorSpaceName,
const char * display,
const char * view,
TransformDirection direction) const;
ConstProcessorRcPtr getProcessor(const ConstContextRcPtr & context,
const char * srcColorSpaceName,
const char * display,
const char * view,
TransformDirection direction) const;
/**
* \brief Get the processor for the specified transform.
*
* Not often needed, but will allow for the re-use of atomic OCIO
* functionality (such as to apply an individual LUT file).
*/
ConstProcessorRcPtr getProcessor(const ConstTransformRcPtr & transform) const;
ConstProcessorRcPtr getProcessor(const ConstTransformRcPtr & transform,
TransformDirection direction) const;
ConstProcessorRcPtr getProcessor(const ConstContextRcPtr & context,
const ConstTransformRcPtr & transform,
TransformDirection direction) const;
/**
* \brief Get a processor to convert between color spaces in two separate
* configs.
*
* This relies on both configs having the aces_interchange role (when srcName
* is scene-referred) or the role cie_xyz_d65_interchange (when srcName is
* display-referred) defined. An exception is thrown if that is not the case.
*/
static ConstProcessorRcPtr GetProcessorFromConfigs(const ConstConfigRcPtr & srcConfig,
const char * srcColorSpaceName,
const ConstConfigRcPtr & dstConfig,
const char * dstColorSpaceName);
static ConstProcessorRcPtr GetProcessorFromConfigs(const ConstContextRcPtr & srcContext,
const ConstConfigRcPtr & srcConfig,
const char * srcColorSpaceName,
const ConstContextRcPtr & dstContext,
const ConstConfigRcPtr & dstConfig,
const char * dstColorSpaceName);
/**
* The srcInterchangeName and dstInterchangeName must refer to a pair of
* color spaces in the two configs that are the same. A role name may also be used.
*/
static ConstProcessorRcPtr GetProcessorFromConfigs(const ConstConfigRcPtr & srcConfig,
const char * srcColorSpaceName,
const char * srcInterchangeName,
const ConstConfigRcPtr & dstConfig,
const char * dstColorSpaceName,
const char * dstInterchangeName);
static ConstProcessorRcPtr GetProcessorFromConfigs(const ConstContextRcPtr & srcContext,
const ConstConfigRcPtr & srcConfig,
const char * srcColorSpaceName,
const char * srcInterchangeName,
const ConstContextRcPtr & dstContext,
const ConstConfigRcPtr & dstConfig,
const char * dstColorSpaceName,
const char * dstInterchangeName);
Config(const Config &) = delete;
Config& operator= (const Config &) = delete;
/// Do not use (needed only for pybind11).
~Config();
/// Control the caching of processors in the config instance. By default, caching is on.
/// The flags allow turning caching off entirely or only turning it off if dynamic
/// properties are being used by the processor.
void setProcessorCacheFlags(ProcessorCacheFlags flags) noexcept;
private:
Config();
static void deleter(Config* c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream& operator<< (std::ostream&, const Config&);
/**
* \brief
* The File Rules are a set of filepath to color space mappings that are evaluated
* from first to last. The first rule to match is what determines which color space is
* returned. There are four types of rules available. Each rule type has a name key that may
* be used by applications to refer to that rule. Name values must be unique i.e. using a
* case insensitive comparison. The other keys depend on the rule type:
*
* * *Basic Rule*: This is the basic rule type that uses Unix glob style pattern matching and
* is thus very easy to use. It contains the keys:
* * name: Name of the rule
* * colorspace: Color space name to be returned.
* * pattern: Glob pattern to be used for the main part of the name/path.
* * extension: Glob pattern to be used for the file extension. Note that if glob tokens
* are not used, the extension will be used in a non-case-sensitive way by default.
*
* * *Regex Rule*: This is similar to the basic rule but allows additional capabilities for
* power-users. It contains the keys:
* * name: Name of the rule
* * colorspace: Color space name to be returned.
* * regex: Regular expression to be evaluated.
*
* * *OCIO v1 style Rule*: This rule allows the use of the OCIO v1 style, where the string
* is searched for color space names from the config. This rule may occur 0 or 1 times
* in the list. The position in the list prioritizes it with respect to the other rules.
* StrictParsing is not used. If no color space is found in the path, the rule will not
* match and the next rule will be considered.
* see \ref insertPathSearchRule.
* It has the key:
* * name: Must be "ColorSpaceNamePathSearch".
*
* * *Default Rule*: The file_rules must always end with this rule. If no prior rules match,
* this rule specifies the color space applications will use.
* see \ref setDefaultRuleColorSpace.
* It has the keys:
* * name: must be "Default".
* * colorspace : Color space name to be returned.
*
* Custom string keys and associated string values may be used to convey app or
* workflow-specific information, e.g. whether the color space should be left as is
* or converted into a working space.
*
* Getters and setters are using the rule position, they will throw if the position is not
* valid. If the rule at the specified position does not implement the requested property
* getter will return NULL and setter will throw.
*
* When loading a v1 config, a set of FileRules are created with ColorSpaceNamePathSearch followed
* by the Default rule pointing to the default role. This allows getColorSpaceFromFilepath to emulate
* OCIO v1 code that used parseColorSpaceFromString with strictparsing set to false.
*/
class OCIOEXPORT FileRules
{
public:
/// Reserved rule name for the default rule.
static const char * DefaultRuleName;
/// Reserved rule name for the file path search rule \see FileRules::insertPathSearchRule.
static const char * FilePathSearchRuleName;
/**
* Creates FileRules for a Config. File rules will contain the default rule
* using the default role. The default rule cannot be removed.
*/
static FileRulesRcPtr Create();
/// The method clones the content decoupling the two instances.
FileRulesRcPtr createEditableCopy() const;
/// Does include default rule. Result will be at least 1.
size_t getNumEntries() const noexcept;
/// Get the index from the rule name.
size_t getIndexForRule(const char * ruleName) const;
/// Get name of the rule.
const char * getName(size_t ruleIndex) const;
/// Setting pattern will erase regex.
const char * getPattern(size_t ruleIndex) const;
void setPattern(size_t ruleIndex, const char * pattern);
/// Setting extension will erase regex.
const char * getExtension(size_t ruleIndex) const;
void setExtension(size_t ruleIndex, const char * extension);
/// Setting a regex will erase pattern & extension.
const char * getRegex(size_t ruleIndex) const;
void setRegex(size_t ruleIndex, const char * regex);
/// Set the rule's color space (may also be a role).
const char * getColorSpace(size_t ruleIndex) const;
void setColorSpace(size_t ruleIndex, const char * colorSpace);
/// Get number of key/value pairs.
size_t getNumCustomKeys(size_t ruleIndex) const;
/// Get name of key.
const char * getCustomKeyName(size_t ruleIndex, size_t key) const;
/// Get value for the key.
const char * getCustomKeyValue(size_t ruleIndex, size_t key) const;
/**
* Adds a key/value or replace value if key exists. Setting a NULL or an
* empty value will erase the key.
*/
void setCustomKey(size_t ruleIndex, const char * key, const char * value);
/**
* \brief Insert a rule at a given ruleIndex.
*
* Rule currently at ruleIndex will be pushed to index: ruleIndex + 1.
* Name must be unique.
* - "Default" is a reserved name for the default rule. The default rule is automatically
* added and can't be removed. (see \ref FileRules::setDefaultRuleColorSpace ).
* - "ColorSpaceNamePathSearch" is also a reserved name
* (see \ref FileRules::insertPathSearchRule ).
*
* Will throw if pattern, extension or regex is a null or empty string.
*
* Will throw if ruleIndex is not less than \ref FileRules::getNumEntries .
*/
void insertRule(size_t ruleIndex, const char * name, const char * colorSpace,
const char * pattern, const char * extension);
void insertRule(size_t ruleIndex, const char * name, const char * colorSpace,
const char * regex);
/**
* \brief Helper function to insert a rule.
*
* Uses \ref Config:parseColorSpaceFromString to search the path for any of
* the color spaces named in the config (as per OCIO v1).
*/
void insertPathSearchRule(size_t ruleIndex);
/// Helper function to set the color space for the default rule.
void setDefaultRuleColorSpace(const char * colorSpace);
/**
* \brief
*
* \note
* Default rule can't be removed.
* Will throw if ruleIndex + 1 is not less than \ref FileRules::getNumEntries .
*/
void removeRule(size_t ruleIndex);
/// Move a rule closer to the start of the list by one position.
void increaseRulePriority(size_t ruleIndex);
/// Move a rule closer to the end of the list by one position.
void decreaseRulePriority(size_t ruleIndex);
/**
* Check if there is only the default rule using default role and no custom key. This is the
* default FileRules state when creating a new config.
*/
bool isDefault() const noexcept;
FileRules(const FileRules &) = delete;
FileRules & operator= (const FileRules &) = delete;
/// Do not use (needed only for pybind11).
virtual ~FileRules();
private:
FileRules();
static void deleter(FileRules* c);
friend class Config;
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream & operator<< (std::ostream &, const FileRules &);
/**
* ViewingRules
*
* Viewing Rules allow config authors to filter the list of views an application should offer
* based on the color space of an image. For example, a config may define a large number of
* views but not all of them may be appropriate for use with all color spaces. E.g., some views
* may be intended for use with scene-linear color space encodings and others with video color
* space encodings.
*
* Each rule has a name key for applications to refer to the rule. Name values must be unique
* (using case insensitive comparison). Viewing Rules may also have the following keys:
*
* * colorspaces: Either a single colorspace name or a list of names.
*
* * encodings: One or more strings to be found in the colorspace's encoding attribute.
* Either this attribute or colorspaces must be present, but not both.
*
* * custom : Allows arbitrary key / value string pairs, similar to FileRules.
*
* Getters and setters are using the rule position, they will throw if the position is not
* valid.
*/
class OCIOEXPORT ViewingRules
{
public:
/// Creates ViewingRules for a Config.
static ViewingRulesRcPtr Create();
/// The method clones the content decoupling the two instances.
ViewingRulesRcPtr createEditableCopy() const;
size_t getNumEntries() const noexcept;
/**
* Get the index from the rule name. Will throw if there is no rule named
* ruleName.
*/
size_t getIndexForRule(const char * ruleName) const;
/// Get name of the rule. Will throw if ruleIndex is invalid.
const char * getName(size_t ruleIndex) const;
/// Get number of colorspaces. Will throw if ruleIndex is invalid.
size_t getNumColorSpaces(size_t ruleIndex) const;
/// Get colorspace name. Will throw if ruleIndex or colorSpaceIndex is invalid.
const char * getColorSpace(size_t ruleIndex, size_t colorSpaceIndex) const;
/**
* \brief
*
* Add colorspace name. Will throw if:
* * RuleIndex is invalid.
* * \ref ViewingRules::getNumEncodings is not 0.
*/
void addColorSpace(size_t ruleIndex, const char * colorSpace);
/// Remove colorspace. Will throw if ruleIndex or colorSpaceIndex is invalid.
void removeColorSpace(size_t ruleIndex, size_t colorSpaceIndex);
/// Get number of encodings. Will throw if ruleIndex is invalid.
size_t getNumEncodings(size_t ruleIndex) const;
/// Get encoding name. Will throw if ruleIndex or encodingIndex is invalid.
const char * getEncoding(size_t ruleIndex, size_t encodingIndex) const;
/**
* \brief
* Add encoding name. Will throw if:
* * RuleIndex is invalid.
* * \ref ViewingRules::getNumColorSpaces is not 0.
*/
void addEncoding(size_t ruleIndex, const char * encoding);
/// Remove encoding. Will throw if ruleIndex or encodingIndex is invalid.
void removeEncoding(size_t ruleIndex, size_t encodingIndex);
/// Get number of key/value pairs. Will throw if ruleIndex is invalid.
size_t getNumCustomKeys(size_t ruleIndex) const;
/// Get name of key. Will throw if ruleIndex or keyIndex is invalid.
const char * getCustomKeyName(size_t ruleIndex, size_t keyIndex) const;
/// Get value for the key. Will throw if ruleIndex or keyIndex is invalid.
const char * getCustomKeyValue(size_t ruleIndex, size_t keyIndex) const;
/**
* Adds a key/value or replace value if key exists. Setting a NULL or an
* empty value will erase the key. Will throw if ruleIndex is invalid.
*/
void setCustomKey(size_t ruleIndex, const char * key, const char * value);
/**
* \brief Insert a rule at a given ruleIndex.
*
* Rule currently at ruleIndex will be pushed to index: ruleIndex + 1. If ruleIndex is
* \ref ViewingRules::getNumEntries, a new rule will be added at the end. Will throw if:
* * RuleIndex is invalid (must be less than or equal to
* \ref ViewingRules::getNumEntries).
* * RuleName already exists.
*/
void insertRule(size_t ruleIndex, const char * ruleName);
/// Remove a rule. Throws if ruleIndex is not valid.
void removeRule(size_t ruleIndex);
ViewingRules(const ViewingRules &) = delete;
ViewingRules & operator= (const ViewingRules &) = delete;
/// Do not use (needed only for pybind11).
virtual ~ViewingRules();
private:
ViewingRules();
static void deleter(ViewingRules* c);
friend class Config;
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream & operator<< (std::ostream &, const ViewingRules &);
//
// ColorSpace
//
/**
* The *ColorSpace* is the state of an image with respect to colorimetry
* and color encoding. Transforming images between different
* *ColorSpaces* is the primary motivation for this library.
*
* While a complete discussion of color spaces is beyond the scope of
* header documentation, traditional uses would be to have *ColorSpaces*
* corresponding to: physical capture devices (known cameras, scanners),
* and internal 'convenience' spaces (such as scene linear, logarithmic).
*
* *ColorSpaces* are specific to a particular image precision (float32,
* uint8, etc.), and the set of ColorSpaces that provide equivalent mappings
* (at different precisions) are referred to as a 'family'.
*/
class OCIOEXPORT ColorSpace
{
public:
static ColorSpaceRcPtr Create();
static ColorSpaceRcPtr Create(ReferenceSpaceType referenceSpace);
ColorSpaceRcPtr createEditableCopy() const;
const char * getName() const noexcept;
/// If the name is already an alias, that alias is removed.
void setName(const char * name) noexcept;
size_t getNumAliases() const noexcept;
/// Return empty string if idx is out of range.
const char * getAlias(size_t idx) const noexcept;
/**
* Add an alias for the color space name (the aliases may be used as a synonym for the
* name). Nothing will be added if the alias is already the color space name, one of its
* aliases, or the argument is null. The aliases must not conflict with existing roles,
* color space names, named transform names, or other aliases. This is verified when
* adding the color space to the config.
*/
void addAlias(const char * alias) noexcept;
/// Does nothing if alias is not present.
void removeAlias(const char * alias) noexcept;
void clearAliases() noexcept;
/**
* Get the family, for use in user interfaces (optional)
* The family string could use a '/' separator to indicate levels to be used
* by hierarchical menus.
*/
const char * getFamily() const noexcept;
/// Set the family, for use in user interfaces (optional)
void setFamily(const char * family);
/**
* Get the ColorSpace group name (used for equality comparisons)
* This allows no-op transforms between different colorspaces.
* If an equalityGroup is not defined (an empty string), it will be considered
* unique (i.e., it will not compare as equal to other ColorSpaces with an
* empty equality group). This is often, though not always, set to the
* same value as 'family'.
*/
const char * getEqualityGroup() const noexcept;
void setEqualityGroup(const char * equalityGroup);
const char * getDescription() const noexcept;
void setDescription(const char * description);
BitDepth getBitDepth() const noexcept;
void setBitDepth(BitDepth bitDepth);
/// A display color space will use the display-referred reference space.
ReferenceSpaceType getReferenceSpaceType() const noexcept;
//
// Categories
//
/**
* A category is used to allow applications to filter the list of color spaces
* they display in menus based on what that color space is used for.
*
* Here is an example config entry that could appear under a ColorSpace:
*
* \code{.yaml}
* categories: [ file-io, working-space, basic-3d ]
* \endcode
*
* The example contains three categories: 'file-io', 'working-space' and 'basic-3d'.
*
* \note
* Category strings are not case-sensitive and the order is not significant.
*
* There is no limit imposed on length or number. Although users may add their own categories,
* the strings will typically come from a fixed set listed in the documentation (similar to
* roles).
*/
/// Return true if the category is present.
bool hasCategory(const char * category) const;
/**
* \brief Add a single category.
*
* \note
* Will do nothing if the category already exists.
*/
void addCategory(const char * category);
/**
* \brief Remove a category.
*
* \note
* Will do nothing if the category is missing.
*/
void removeCategory(const char * category);
/// Get the number of categories.
int getNumCategories() const;
/**
* \brief Return the category name using its index
*
* \note
* Will be null if the index is invalid.
*/
const char * getCategory(int index) const;
/// Clear all the categories.
void clearCategories();
/**
* *Encodings*
*
* It is sometimes useful for applications to group color spaces based on how the color values
* are digitally encoded. For example, images in scene-linear, logarithmic, video, and data
* color spaces could have different default views. Unlike the Family and EqualityGroup
* attributes of a color space, the list of Encodings is predefined in the OCIO documentation
* (rather than being config-specific) to make it easier for applications to utilize.
*
* Here is an example config entry that could appear under a ColorSpace:
*
* \code{.yaml}
* encoding: scene-linear
* \endcode
*
* Encoding strings are not case-sensitive. Although users may add their own encodings, the
* strings will typically come from a fixed set listed in the documentation (similar to roles).
*/
const char * getEncoding() const noexcept;
void setEncoding(const char * encoding);
/**
* *Data*
*
* ColorSpaces that are data are treated a bit special. Basically, any colorspace transforms
* you try to apply to them are ignored. (Think of applying a gamut mapping transform to an
* ID pass). However, the setDataBypass method on ColorSpaceTransform and DisplayViewTransform
* allow applications to process data when necessary. (Think of sending mattes to an HDR
* monitor.)
*
* This is traditionally used for pixel data that represents non-color
* pixel data, such as normals, point positions, ID information, etc.
*/
bool isData() const noexcept;
void setIsData(bool isData) noexcept;
/**
* *Allocation*
*
* If this colorspace needs to be transferred to a limited dynamic
* range coding space (such as during display with a GPU path), use this
* allocation to maximize bit efficiency.
*/
Allocation getAllocation() const noexcept;
void setAllocation(Allocation allocation) noexcept;
/**
* Specify the optional variable values to configure the allocation.
* If no variables are specified, the defaults are used.
*
* ALLOCATION_UNIFORM::
*
* 2 vars: [min, max]
*
* ALLOCATION_LG2::
*
* 2 vars: [lg2min, lg2max]
* 3 vars: [lg2min, lg2max, linear_offset]
*/
int getAllocationNumVars() const;
void getAllocationVars(float * vars) const;
void setAllocationVars(int numvars, const float * vars);
/**
* *Transform*
*
* If a transform in the specified direction has been specified,
* return it. Otherwise return a null ConstTransformRcPtr
*/
ConstTransformRcPtr getTransform(ColorSpaceDirection dir) const noexcept;
/**
* Specify the transform for the appropriate direction.
* Setting the transform to null will clear it.
*/
void setTransform(const ConstTransformRcPtr & transform, ColorSpaceDirection dir);
ColorSpace(const ColorSpace &) = delete;
ColorSpace& operator= (const ColorSpace &) = delete;
/// Do not use (needed only for pybind11).
~ColorSpace();
private:
explicit ColorSpace(ReferenceSpaceType referenceSpace);
ColorSpace();
static void deleter(ColorSpace* c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream& operator<< (std::ostream&, const ColorSpace&);
//
// ColorSpaceSet
//
/**
* The *ColorSpaceSet* is a set of color spaces (i.e. no color space duplication)
* which could be the result of \ref Config::getColorSpaces
* or built from scratch.
*
* \note
* The color spaces are decoupled from the config ones, i.e., any
* changes to the set itself or to its color spaces do not affect the
* original color spaces from the configuration. If needed,
* use \ref Config::addColorSpace to update the configuration.
*/
class OCIOEXPORT ColorSpaceSet
{
public:
/// Create an empty set of color spaces.
static ColorSpaceSetRcPtr Create();
/// Create a set containing a copy of all the color spaces.
ColorSpaceSetRcPtr createEditableCopy() const;
/**
* \brief Return true if the two sets are equal.
*
* \note
* The comparison is done on the color space names (not a deep comparison).
*/
bool operator==(const ColorSpaceSet & css) const;
/// Return true if the two sets are different.
bool operator!=(const ColorSpaceSet & css) const;
/// Return the number of color spaces.
int getNumColorSpaces() const;
/**
* Return the color space name using its index.
* This will be null if an invalid index is specified.
*/
const char * getColorSpaceNameByIndex(int index) const;
/**
* Return the color space using its index.
* This will be empty if an invalid index is specified.
*/
ConstColorSpaceRcPtr getColorSpaceByIndex(int index) const;
/**
* \brief
*
* \note
* Only accepts color space names (i.e. no role name).
*
* Will return null if the name is not found.
*/
ConstColorSpaceRcPtr getColorSpace(const char * name) const;
/**
* Will return -1 if the name is not found.
*
* \note
* Only accepts color space names (i.e. no role name).
*/
int getColorSpaceIndex(const char * name) const;
/**
* \brief
*
* \note
* Only accepts color space names (i.e. no role name)
*
* \param name
* \return true
* \return false
*/
bool hasColorSpace(const char * name) const;
/**
* \brief Add color space(s).
*
* \note
* If another color space is already registered with the same name,
* this will overwrite it. This stores a copy of the specified
* color space(s). Throws if one of the aliases is already assigned as
* a name or alias to an existing color space.
*/
void addColorSpace(const ConstColorSpaceRcPtr & cs);
void addColorSpaces(const ConstColorSpaceSetRcPtr & cs);
/**
* \brief Remove color space(s) using color space names (i.e. no role name).
*
* \note
* The removal of a missing color space does nothing.
*/
void removeColorSpace(const char * name);
void removeColorSpaces(const ConstColorSpaceSetRcPtr & cs);
/// Clear all color spaces.
void clearColorSpaces();
/// Do not use (needed only for pybind11).
~ColorSpaceSet();
private:
ColorSpaceSet();
ColorSpaceSet(const ColorSpaceSet &);
ColorSpaceSet & operator= (const ColorSpaceSet &);
static void deleter(ColorSpaceSet * c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
/** \defgroup ColorSpaceSetOperators
* @{
*/
/**
* \brief Perform the union of two sets.
*
* \note
* This function provides operations on two color space sets
* where the result contains copied color spaces and no duplicates.
*
* \param lcss
* \param rcss
*/
extern OCIOEXPORT ConstColorSpaceSetRcPtr operator||(const ConstColorSpaceSetRcPtr & lcss,
const ConstColorSpaceSetRcPtr & rcss);
/**
* \brief Perform the intersection of two sets.
*
* \note
* This function provides operations on two color space sets
* where the result contains copied color spaces and no duplicates.
*
* \param lcss
* \param rcss
*/
extern OCIOEXPORT ConstColorSpaceSetRcPtr operator&&(const ConstColorSpaceSetRcPtr & lcss,
const ConstColorSpaceSetRcPtr & rcss);
/**
* \brief Perform the difference of two sets.
*
* \note
* This function provides operations on two color space sets
* where the result contains copied color spaces and no duplicates.
*
* \param lcss
* \param rcss
*/
extern OCIOEXPORT ConstColorSpaceSetRcPtr operator-(const ConstColorSpaceSetRcPtr & lcss,
const ConstColorSpaceSetRcPtr & rcss);
/** @}*/
//
// Look
//
/**
* The *Look* is an 'artistic' image modification, in a specified image
* state.
* The processSpace defines the ColorSpace the image is required to be
* in, for the math to apply correctly.
*/
class OCIOEXPORT Look
{
public:
static LookRcPtr Create();
LookRcPtr createEditableCopy() const;
const char * getName() const;
void setName(const char * name);
const char * getProcessSpace() const;
void setProcessSpace(const char * processSpace);
ConstTransformRcPtr getTransform() const;
/// Setting a transform to a non-null call makes it allowed.
void setTransform(const ConstTransformRcPtr & transform);
ConstTransformRcPtr getInverseTransform() const;
/// Setting a transform to a non-null call makes it allowed.
void setInverseTransform(const ConstTransformRcPtr & transform);
const char * getDescription() const;
void setDescription(const char * description);
Look(const Look &) = delete;
Look& operator= (const Look &) = delete;
/// Do not use (needed only for pybind11).
~Look();
private:
Look();
static void deleter(Look* c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream& operator<< (std::ostream&, const Look&);
/**
* \brief NamedTransform.
*
* A NamedTransform provides a way for config authors to include a set of color
* transforms that are independent of the color space being processed. For example a "utility
* curve" transform where there is no need to convert to or from a reference space.
*/
class OCIOEXPORT NamedTransform
{
public:
static NamedTransformRcPtr Create();
virtual NamedTransformRcPtr createEditableCopy() const = 0;
virtual const char * getName() const noexcept = 0;
virtual void setName(const char * name) noexcept = 0;
/// Aliases can be used instead of the name. They must be unique within the config.
virtual size_t getNumAliases() const noexcept = 0;
/// Return empty string if idx is out of range.
virtual const char * getAlias(size_t idx) const noexcept = 0;
/**
* Nothing is done if alias is NULL or empty, if it is already there, or if it is already
* the named transform name.
*/
virtual void addAlias(const char * alias) noexcept = 0;
/// Does nothing if alias is not present.
virtual void removeAlias(const char * alias) noexcept = 0;
virtual void clearAliases() noexcept = 0;
/// \see ColorSpace::getFamily
virtual const char * getFamily() const noexcept = 0;
/// \see ColorSpace::setFamily
virtual void setFamily(const char * family) noexcept = 0;
virtual const char * getDescription() const noexcept = 0;
virtual void setDescription(const char * description) noexcept = 0;
/// \see ColorSpace::hasCategory
virtual bool hasCategory(const char * category) const noexcept = 0;
/// \see ColorSpace::addCategory
virtual void addCategory(const char * category) noexcept = 0;
/// \see ColorSpace::removeCategory
virtual void removeCategory(const char * category) noexcept = 0;
/// \see ColorSpace::getNumCategories
virtual int getNumCategories() const noexcept = 0;
/// \see ColorSpace::getCategory
virtual const char * getCategory(int index) const noexcept = 0;
/// \see ColorSpace::clearCategories
virtual void clearCategories() noexcept = 0;
/**
* A NamedTransform is not a color space and does not have an encoding in the same sense.
* However, it may be useful to associate a color space encoding that the transform is intended
* to be used with, for organizational purposes.
*/
virtual const char * getEncoding() const noexcept = 0;
virtual void setEncoding(const char * encoding) noexcept = 0;
virtual ConstTransformRcPtr getTransform(TransformDirection dir) const = 0;
virtual void setTransform(const ConstTransformRcPtr & transform, TransformDirection dir) = 0;
NamedTransform(const NamedTransform &) = delete;
NamedTransform & operator= (const NamedTransform &) = delete;
// Do not use (needed only for pybind11).
virtual ~NamedTransform() = default;
protected:
NamedTransform() = default;
};
extern OCIOEXPORT std::ostream & operator<< (std::ostream &, const NamedTransform &);
/**
* A *ViewTransform* provides a conversion from the main (usually scene-referred) reference space
* to the display-referred reference space. This allows splitting the conversion from the main
* reference space to a display into two parts: the ViewTransform plus a display color space.
*
* It is also possible to provide a ViewTransform that converts from the display-referred
* reference space back to that space. This is useful in cases when a ViewTransform is needed
* when converting between displays (such as HDR to SDR).
*
* The ReferenceSpaceType indicates whether the ViewTransform converts from scene-to-display
* reference or display-to-display reference.
*
* The from_reference transform direction is the one that is used when going out towards a display.
*/
class OCIOEXPORT ViewTransform
{
public:
static ViewTransformRcPtr Create(ReferenceSpaceType referenceSpace);
ViewTransformRcPtr createEditableCopy() const;
const char * getName() const noexcept;
void setName(const char * name) noexcept;
/// \see ColorSpace::getFamily
const char * getFamily() const noexcept;
/// \see ColorSpace::setFamily
void setFamily(const char * family);
const char * getDescription() const noexcept;
void setDescription(const char * description);
/// \see ColorSpace::hasCategory
bool hasCategory(const char * category) const;
/// \see ColorSpace::addCategory
void addCategory(const char * category);
/// \see ColorSpace::removeCategory
void removeCategory(const char * category);
/// \see ColorSpace::getNumCategories
int getNumCategories() const;
/// \see ColorSpace::getCategory
const char * getCategory(int index) const;
/// \see ColorSpace::clearCategories
void clearCategories();
ReferenceSpaceType getReferenceSpaceType() const noexcept;
/**
* If a transform in the specified direction has been specified, return it.
* Otherwise return a null ConstTransformRcPtr
*/
ConstTransformRcPtr getTransform(ViewTransformDirection dir) const noexcept;
/**
* Specify the transform for the appropriate direction. Setting the transform
* to null will clear it.
*/
void setTransform(const ConstTransformRcPtr & transform, ViewTransformDirection dir);
ViewTransform(const ViewTransform &) = delete;
ViewTransform & operator= (const ViewTransform &) = delete;
/// Do not use (needed only for pybind11).
~ViewTransform();
private:
ViewTransform();
explicit ViewTransform(ReferenceSpaceType referenceSpace);
static void deleter(ViewTransform * c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream& operator<< (std::ostream&, const ViewTransform&);
//
// Processor
//
/**
* The *Processor* represents a specific color transformation which is
* the result of \ref Config::getProcessor.
*/
class OCIOEXPORT Processor
{
public:
bool isNoOp() const;
/**
* True if the image transformation is non-separable.
* For example, if a change in red may also cause a change in green or blue.
*/
bool hasChannelCrosstalk() const;
const char * getCacheID() const;
/**
* The ProcessorMetadata contains technical information
* such as the number of files and looks used in the processor.
*/
ConstProcessorMetadataRcPtr getProcessorMetadata() const;
/**
* Get a FormatMetadata containing the top level metadata
* for the processor. For a processor from a CLF file, this corresponds to
* the ProcessList metadata.
*/
const FormatMetadata & getFormatMetadata() const;
/**
* Get the number of transforms that comprise the processor.
* Each transform has a (potentially empty) FormatMetadata.
*/
int getNumTransforms() const;
/**
* Get a FormatMetadata containing the metadata for a
* transform within the processor. For a processor from a CLF file, this
* corresponds to the metadata associated with an individual process node.
*/
const FormatMetadata & getTransformFormatMetadata(int index) const;
/**
* Return a \ref GroupTransform that contains a copy of the transforms that comprise the
* processor. (Changes to it will not modify the original processor.) Note that the
* GroupTransform::write method may be used to serialize a Processor. Serializing to
* CTF format is a useful technique for debugging Processor contents.
*/
GroupTransformRcPtr createGroupTransform() const;
/**
* The returned pointer may be used to set the default value of any dynamic
* properties of the requested type. Throws if the requested property is not found. Note
* that if the processor contains several ops that support the requested property, only one
* can be dynamic and only this one will be controlled.
*
* \note The dynamic properties are a convenient way to change on-the-fly values without
* generating again and again a CPU or GPU processor instance. Color transformations can
* contain dynamic properties from a ExposureContrastTransform for example.
* So, Processor, CPUProcessor and GpuShaderCreator all have ways to manage dynamic
* properties. However, the transform dynamic properties are decoupled between the types
* of processor instances so that the same Processor can generate several independent CPU
* and/or GPU processor instances i.e. changing the value of the exposure dynamic property
* from a CPU processor instance does not affect the corresponding GPU processor instance.
* Processor creation will log a warning if there are more than one property of a given type.
* There may be more than one property of a given type, but only one will respond to parameter
* updates, the others will use their original parameter values.
*/
DynamicPropertyRcPtr getDynamicProperty(DynamicPropertyType type) const;
/// True if at least one dynamic property of that type exists.
bool hasDynamicProperty(DynamicPropertyType type) const noexcept;
/// True if at least one dynamic property of any type exists and is dynamic.
bool isDynamic() const noexcept;
/**
* Run the optimizer on a Processor to create a new Processor.
* It is usually not necessary to call this since getting a CPUProcessor or GPUProcessor
* will also optimize. However if you need both, calling this method first makes getting
* a CPU and GPU Processor faster since the optimization is effectively only done once.
*/
ConstProcessorRcPtr getOptimizedProcessor(OptimizationFlags oFlags) const;
/**
* Create a Processor that is optimized for a specific in and out bit-depth (as CPUProcessor
* would do). This method is provided primarily for diagnostic purposes.
*/
ConstProcessorRcPtr getOptimizedProcessor(BitDepth inBD, BitDepth outBD,
OptimizationFlags oFlags) const;
//
// GPU Renderer
//
/// Get an optimized GPUProcessor instance.
ConstGPUProcessorRcPtr getDefaultGPUProcessor() const;
ConstGPUProcessorRcPtr getOptimizedGPUProcessor(OptimizationFlags oFlags) const;
/**
* Get an optimized GPUProcessor instance that will emulate the OCIO v1 GPU path. This approach
* bakes some of the ops into a single Lut3D and so is less accurate than the current GPU
* processing methods.
*/
ConstGPUProcessorRcPtr getOptimizedLegacyGPUProcessor(OptimizationFlags oFlags,
unsigned edgelen) const;
//
// CPU Renderer
//
/**
* Get an optimized CPUProcessor instance.
*
* \note
* This may provide higher fidelity than anticipated due to internal
* optimizations. For example, if the inputColorSpace and the
* outputColorSpace are members of the same family, no conversion
* will be applied, even though strictly speaking quantization
* should be added.
*
* \note
* The typical use case to apply color processing to an image is:
*
* \code{.cpp}
*
* OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
*
* OCIO::ConstProcessorRcPtr processor
* = config->getProcessor(colorSpace1, colorSpace2);
*
* OCIO::ConstCPUProcessorRcPtr cpuProcessor
* = processor->getDefaultCPUProcessor();
*
* OCIO::PackedImageDesc img(imgDataPtr, imgWidth, imgHeight, imgChannels);
* cpuProcessor->apply(img);
*
* \endcode
*/
ConstCPUProcessorRcPtr getDefaultCPUProcessor() const;
ConstCPUProcessorRcPtr getOptimizedCPUProcessor(OptimizationFlags oFlags) const;
ConstCPUProcessorRcPtr getOptimizedCPUProcessor(BitDepth inBitDepth,
BitDepth outBitDepth,
OptimizationFlags oFlags) const;
Processor(const Processor &) = delete;
Processor & operator= (const Processor &) = delete;
/// Do not use (needed only for pybind11).
~Processor();
private:
Processor();
static ProcessorRcPtr Create();
static void deleter(Processor* c);
friend class Config;
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
///////////////////////////////////////////////////////////////////////////
// CPUProcessor
class OCIOEXPORT CPUProcessor
{
public:
/// The in and out bit-depths must be equal for isNoOp to be true.
bool isNoOp() const;
/**
* Equivalent to isNoOp from the underlying Processor, i.e., it ignores
* in/out bit-depth differences.
*/
bool isIdentity() const;
bool hasChannelCrosstalk() const;
const char * getCacheID() const;
/// Bit-depth of the input pixel buffer.
BitDepth getInputBitDepth() const;
/// Bit-depth of the output pixel buffer.
BitDepth getOutputBitDepth() const;
/**
* The returned pointer may be used to set the value of any dynamic properties
* of the requested type. Throws if the requested property is not found. Note that if the
* processor contains several ops that support the requested property, only one can be dynamic.
*
* \note The dynamic properties in this object are decoupled from the ones in the
* \ref Processor it was generated from. For each dynamic property in the Processor,
* there is one in the CPU processor.
*/
DynamicPropertyRcPtr getDynamicProperty(DynamicPropertyType type) const;
/**
* \brief Apply to an image with any kind of channel ordering while
* respecting the input and output bit-depths.
*/
void apply(ImageDesc & imgDesc) const;
void apply(const ImageDesc & srcImgDesc, ImageDesc & dstImgDesc) const;
/**
* Apply to a single pixel respecting that the input and output bit-depths
* be 32-bit float and the image buffer be packed RGB/RGBA.
*
* \note
* This is not as efficient as applying to an entire image at once.
* If you are processing multiple pixels, and have the flexibility,
* use the above function instead.
*/
void applyRGB(float * pixel) const;
void applyRGBA(float * pixel) const;
CPUProcessor(const CPUProcessor &) = delete;
CPUProcessor& operator= (const CPUProcessor &) = delete;
/// Do not use (needed only for pybind11).
~CPUProcessor();
private:
CPUProcessor();
static void deleter(CPUProcessor * c);
friend class Processor;
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
///////////////////////////////////////////////////////////////////////////
// GPUProcessor
class OCIOEXPORT GPUProcessor
{
public:
bool isNoOp() const;
bool hasChannelCrosstalk() const;
const char * getCacheID() const;
/// Extract & Store the shader information to implement the color processing.
void extractGpuShaderInfo(GpuShaderDescRcPtr & shaderDesc) const;
/// Extract the shader information using a custom GpuShaderCreator class.
void extractGpuShaderInfo(GpuShaderCreatorRcPtr & shaderCreator) const;
GPUProcessor(const GPUProcessor &) = delete;
GPUProcessor& operator= (const GPUProcessor &) = delete;
/// Do not use (needed only for pybind11).
~GPUProcessor();
private:
GPUProcessor();
static void deleter(GPUProcessor * c);
friend class Processor;
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
/**
* \brief
*
* This class contains meta information about the process that generated
* this processor. The results of these functions do not
* impact the pixel processing.
*/
class OCIOEXPORT ProcessorMetadata
{
public:
static ProcessorMetadataRcPtr Create();
int getNumFiles() const;
const char * getFile(int index) const;
int getNumLooks() const;
const char * getLook(int index) const;
void addFile(const char * fname);
void addLook(const char * look);
ProcessorMetadata(const ProcessorMetadata &) = delete;
ProcessorMetadata& operator= (const ProcessorMetadata &) = delete;
/// Do not use (needed only for pybind11).
~ProcessorMetadata();
private:
ProcessorMetadata();
static void deleter(ProcessorMetadata* c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
/**
* In certain situations it is necessary to serialize transforms into a variety
* of application specific LUT formats. Note that not all file formats that may
* be read also support baking.
*
* **Usage Example:** *Bake a CSP sRGB viewer LUT*
*
* \code{.cpp}
*
* OCIO::ConstConfigRcPtr config = OCIO::Config::CreateFromEnv();
* OCIO::BakerRcPtr baker = OCIO::Baker::Create();
* baker->setConfig(config);
* baker->setFormat("csp");
* baker->setInputSpace("lnf");
* baker->setShaperSpace("log");
* baker->setTargetSpace("sRGB");
* auto & metadata = baker->getFormatMetadata();
* metadata.addChildElement(OCIO::METADATA_DESCRIPTION, "A first comment");
* metadata.addChildElement(OCIO::METADATA_DESCRIPTION, "A second comment");
* std::ostringstream out;
* baker->bake(out); // fresh bread anyone!
* std::cout << out.str();
*
* \endcode
*/
class OCIOEXPORT Baker
{
public:
/// Create a new Baker.
static BakerRcPtr Create();
/// Create a copy of this Baker.
BakerRcPtr createEditableCopy() const;
ConstConfigRcPtr getConfig() const;
/// Set the config to use.
void setConfig(const ConstConfigRcPtr & config);
const char * getFormat() const;
/// Set the LUT output format.
void setFormat(const char * formatName);
const FormatMetadata & getFormatMetadata() const;
/**
* Get editable *optional* format metadata. The metadata that will be used
* varies based on the capability of the given file format. Formats such as CSP,
* IridasCube, and ResolveCube will create comments in the file header using the value of
* any first-level children elements of the formatMetadata. The CLF/CTF formats will make
* use of the top-level "id" and "name" attributes and children elements "Description",
* "InputDescriptor", "OutputDescriptor", and "Info".
*/
FormatMetadata & getFormatMetadata();
const char * getInputSpace() const;
/// Set the input ColorSpace that the LUT will be applied to.
void setInputSpace(const char * inputSpace);
const char * getShaperSpace() const;
/**
* Set an *optional* ColorSpace to be used to shape / transfer the input
* colorspace. This is mostly used to allocate an HDR luminance range into an LDR one.
* If a shaper space is not explicitly specified, and the file format supports one, the
* ColorSpace Allocation will be used (not implemented for all formats).
*/
void setShaperSpace(const char * shaperSpace);
const char * getLooks() const;
/**
* Set the looks to be applied during baking. Looks is a potentially comma
* (or colon) delimited list of lookNames, where +/- prefixes are optionally allowed to
* denote forward/inverse look specification. (And forward is assumed in the absence of
* either).
*/
void setLooks(const char * looks);
const char * getTargetSpace() const;
/// Set the target device colorspace for the LUT.
void setTargetSpace(const char * targetSpace);
int getShaperSize() const;
/**
* Override the default shaper LUT size. Default value is -1, which allows
* each format to use its own most appropriate size. For the CLF format, the default uses
* a half-domain LUT1D (which is ideal for scene-linear inputs).
*/
void setShaperSize(int shapersize);
int getCubeSize() const;
/**
* Override the default cube sample size.
* default: <format specific>
*/
void setCubeSize(int cubesize);
/// Bake the LUT into the output stream.
void bake(std::ostream & os) const;
/// Get the number of LUT bakers.
static int getNumFormats();
/**
* Get the LUT baker format name at index, return empty string if an invalid
* index is specified.
*/
static const char * getFormatNameByIndex(int index);
/**
* Get the LUT baker format extension at index, return empty string if an
* invalid index is specified.
*/
static const char * getFormatExtensionByIndex(int index);
Baker(const Baker &) = delete;
Baker& operator= (const Baker &) = delete;
/// Do not use (needed only for pybind11).
~Baker();
private:
Baker();
static void deleter(Baker* o);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
///////////////////////////////////////////////////////////////////////////
// ImageDesc
const ptrdiff_t AutoStride = std::numeric_limits<ptrdiff_t>::min();
/**
* \brief
* This is a light-weight wrapper around an image, that provides a context
* for pixel access. This does NOT claim ownership of the pixels or copy
* image data.
*/
class OCIOEXPORT ImageDesc
{
public:
ImageDesc();
virtual ~ImageDesc();
/// Get a pointer to the red channel of the first pixel.
virtual void * getRData() const = 0;
/// Get a pointer to the green channel of the first pixel.
virtual void * getGData() const = 0;
/// Get a pointer to the blue channel of the first pixel.
virtual void * getBData() const = 0;
/**
* Get a pointer to the alpha channel of the first pixel
* or null as alpha channel is optional.
*/
virtual void * getAData() const = 0;
/// Get the bit-depth.
virtual BitDepth getBitDepth() const = 0;
/// Get the width to process (where x position starts at 0 and ends at width-1).
virtual long getWidth() const = 0;
/// Get the height to process (where y position starts at 0 and ends at height-1).
virtual long getHeight() const = 0;
/// Get the step in bytes to find the same color channel of the next pixel.
virtual ptrdiff_t getXStrideBytes() const = 0;
/**
* Get the step in bytes to find the same color channel
* of the pixel at the same position in the next line.
*/
virtual ptrdiff_t getYStrideBytes() const = 0;
/**
* Is the image buffer in packed mode with the 4 color channels?
* ("Packed" here means that XStrideBytes is 4x the bytes per channel, so it is more specific
* than simply any PackedImageDesc.)
*/
virtual bool isRGBAPacked() const = 0;
/// Is the image buffer 32-bit float?
virtual bool isFloat() const = 0;
private:
ImageDesc(const ImageDesc &);
ImageDesc & operator= (const ImageDesc &);
};
extern OCIOEXPORT std::ostream& operator<< (std::ostream&, const ImageDesc&);
///////////////////////////////////////////////////////////////////////////
// PackedImageDesc
/**
* All the constructors expect a pointer to packed image data (such as
* rgbrgbrgb or rgbargbargba) starting at the first color channel of
* the first pixel to process (which does not need to be the first pixel
* of the image). The number of channels must be greater than or equal to 3.
* If a 4th channel is specified, it is assumed to be alpha
* information. Channels > 4 will be ignored.
*
* \note
* The methods assume the CPUProcessor bit-depth type for the data pointer.
*/
class OCIOEXPORT PackedImageDesc : public ImageDesc
{
public:
/**
* \note
* numChannels must be 3 (RGB) or 4 (RGBA).
*/
PackedImageDesc(void * data,
long width, long height,
long numChannels);
/**
* \note
* numChannels must be 3 (RGB) or 4 (RGBA).
*/
PackedImageDesc(void * data,
long width, long height,
long numChannels,
BitDepth bitDepth,
ptrdiff_t chanStrideBytes,
ptrdiff_t xStrideBytes,
ptrdiff_t yStrideBytes);
PackedImageDesc(void * data,
long width, long height,
ChannelOrdering chanOrder);
PackedImageDesc(void * data,
long width, long height,
ChannelOrdering chanOrder,
BitDepth bitDepth,
ptrdiff_t chanStrideBytes,
ptrdiff_t xStrideBytes,
ptrdiff_t yStrideBytes);
virtual ~PackedImageDesc();
/// Get the channel ordering of all the pixels.
ChannelOrdering getChannelOrder() const;
/// Get the bit-depth.
BitDepth getBitDepth() const override;
/// Get a pointer to the first color channel of the first pixel.
void * getData() const;
void * getRData() const override;
void * getGData() const override;
void * getBData() const override;
void * getAData() const override;
long getWidth() const override;
long getHeight() const override;
long getNumChannels() const;
ptrdiff_t getChanStrideBytes() const;
ptrdiff_t getXStrideBytes() const override;
ptrdiff_t getYStrideBytes() const override;
bool isRGBAPacked() const override;
bool isFloat() const override;
private:
struct Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
PackedImageDesc();
PackedImageDesc(const PackedImageDesc &);
PackedImageDesc& operator= (const PackedImageDesc &);
};
///////////////////////////////////////////////////////////////////////////
// PlanarImageDesc
/**
* All the constructors expect pointers to the specified image planes
* (i.e. rrrr gggg bbbb) starting at the first color channel of the
* first pixel to process (which need not be the first pixel of the image).
* Pass NULL for aData if no alpha exists (r/g/bData must not be NULL).
*
* \note
* The methods assume the CPUProcessor bit-depth type for the R/G/B/A data pointers.
*/
class OCIOEXPORT PlanarImageDesc : public ImageDesc
{
public:
PlanarImageDesc(void * rData, void * gData, void * bData, void * aData,
long width, long height);
/**
*
* Note that although PlanarImageDesc is powerful enough to also describe
* all PackedImageDesc scenarios, it is recommended to use
* a PackedImageDesc where possible since that allows for additional
* optimizations.
*/
PlanarImageDesc(void * rData, void * gData, void * bData, void * aData,
long width, long height,
BitDepth bitDepth,
ptrdiff_t xStrideBytes,
ptrdiff_t yStrideBytes);
virtual ~PlanarImageDesc();
void * getRData() const override;
void * getGData() const override;
void * getBData() const override;
void * getAData() const override;
/// Get the bit-depth.
BitDepth getBitDepth() const override;
long getWidth() const override;
long getHeight() const override;
ptrdiff_t getXStrideBytes() const override;
ptrdiff_t getYStrideBytes() const override;
bool isRGBAPacked() const override;
bool isFloat() const override;
private:
struct Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
PlanarImageDesc();
PlanarImageDesc(const PlanarImageDesc &);
PlanarImageDesc& operator= (const PlanarImageDesc &);
};
///////////////////////////////////////////////////////////////////////////
// GpuShaderCreator
/**
* Inherit from the class to fully customize the implementation of a GPU shader program
* from a color transformation.
*
* When no customizations are needed and the intermediate in-memory step is acceptable then the
* \ref GpuShaderDesc is a better choice.
*
* \note
* To better decouple the \ref DynamicProperties from their GPU implementation, the code provides
* several addUniform() methods i.e. one per access function types. For example, an
* \ref ExposureContrastTransform instance owns three \ref DynamicProperties and they are all
* implemented by a double. When creating the GPU fragment shader program, the addUniform() with
* GpuShaderCreator::DoubleGetter is called when property is dynamic, up to three times.
*
* **An OCIO shader program could contain:**
*
* * A declaration part e.g., uniform sampled3D tex3;
*
* * Some helper methods
*
* * The OCIO shader function may be broken down as:
*
* * The function header e.g., void OCIODisplay(in vec4 inColor) {
* * The function body e.g., vec4 outColor.rgb = texture3D(tex3, inColor.rgb).rgb;
* * The function footer e.g., return outColor; }
*
*
* **Usage Example:**
*
* Below is a code snippet to highlight the different parts of the OCIO shader program.
*
* \code{.cpp}
*
* // All global declarations
* uniform sampled3D tex3;
*
* // All helper methods
* vec3 computePosition(vec3 color)
* {
* vec3 coords = color;
* // Some processing...
* return coords;
* }
*
* // The shader function
* vec4 OCIODisplay(in vec4 inColor) //
* { // Function Header
* vec4 outColor = inColor; //
*
* outColor.rgb = texture3D(tex3, computePosition(inColor.rgb)).rgb;
*
* return outColor; // Function Footer
* } //
*
* \endcode
*/
class OCIOEXPORT GpuShaderCreator
{
public:
virtual GpuShaderCreatorRcPtr clone() const = 0;
const char * getUniqueID() const noexcept;
void setUniqueID(const char * uid) noexcept;
GpuLanguage getLanguage() const noexcept;
/// Set the shader program language.
void setLanguage(GpuLanguage lang) noexcept;
const char * getFunctionName() const noexcept;
// Set the function name of the shader program.
void setFunctionName(const char * name) noexcept;
const char * getPixelName() const noexcept;
/// Set the pixel name variable holding the color values.
void setPixelName(const char * name) noexcept;
/**
*
* \note
* Some applications require that textures, uniforms,
* and helper methods be uniquely named because several
* processor instances could coexist.
*/
const char * getResourcePrefix() const noexcept;
/// Set a prefix to the resource name
void setResourcePrefix(const char * prefix) noexcept;
virtual const char * getCacheID() const noexcept;
/// Start to collect the shader data.
virtual void begin(const char * uid);
/// End to collect the shader data.
virtual void end();
/// Some graphic cards could have 1D & 2D textures with size limitations.
virtual void setTextureMaxWidth(unsigned maxWidth) = 0;
virtual unsigned getTextureMaxWidth() const noexcept = 0;
/**
* To avoid global texture sampler and uniform name clashes always append an increasing index
* to the resource name.
*/
unsigned getNextResourceIndex() noexcept;
/// Function returning a double, used by uniforms. GPU converts double to float.
typedef std::function<double()> DoubleGetter;
/// Function returning a bool, used by uniforms.
typedef std::function<bool()> BoolGetter;
/// Functions returning a Float3, used by uniforms.
typedef std::function<const Float3 &()> Float3Getter;
/// Function returning an int, used by uniforms.
typedef std::function<int()> SizeGetter;
/// Function returning a float *, used by uniforms.
typedef std::function<const float *()> VectorFloatGetter;
/// Function returning an int *, used by uniforms.
typedef std::function<const int *()> VectorIntGetter;
virtual bool addUniform(const char * name,
const DoubleGetter & getDouble) = 0;
virtual bool addUniform(const char * name,
const BoolGetter & getBool) = 0;
virtual bool addUniform(const char * name,
const Float3Getter & getFloat3) = 0;
virtual bool addUniform(const char * name,
const SizeGetter & getSize,
const VectorFloatGetter & getVectorFloat) = 0;
virtual bool addUniform(const char * name,
const SizeGetter & getSize,
const VectorIntGetter & getVectorInt) = 0;
/// Adds the property (used internally).
void addDynamicProperty(DynamicPropertyRcPtr & prop);
/// Dynamic Property related methods.
unsigned getNumDynamicProperties() const noexcept;
DynamicPropertyRcPtr getDynamicProperty(unsigned index) const;
bool hasDynamicProperty(DynamicPropertyType type) const;
/**
* Dynamic properties allow changes once the fragment shader program has been created. The
* steps are to get the appropriate DynamicProperty instance, and then change its value.
*/
DynamicPropertyRcPtr getDynamicProperty(DynamicPropertyType type) const;
enum TextureType
{
TEXTURE_RED_CHANNEL, ///< Only need a red channel texture
TEXTURE_RGB_CHANNEL ///< Need a RGB texture
};
/**
* Add a 2D texture (1D texture if height equals 1).
*
* \note
* The 'values' parameter contains the LUT data which must be used as-is as the dimensions and
* origin are hard-coded in the fragment shader program. So, it means one GPU texture per entry.
**/
virtual void addTexture(const char * textureName,
const char * samplerName,
unsigned width, unsigned height,
TextureType channel,
Interpolation interpolation,
const float * values) = 0;
/**
* Add a 3D texture with RGB channel type.
*
* \note
* The 'values' parameter contains the 3D LUT data which must be used as-is as the dimension
* and origin are hard-coded in the fragment shader program. So, it means one GPU 3D texture
* per entry.
**/
virtual void add3DTexture(const char * textureName,
const char * samplerName,
unsigned edgelen,
Interpolation interpolation,
const float * values) = 0;
// Methods to specialize parts of a OCIO shader program
virtual void addToDeclareShaderCode(const char * shaderCode);
virtual void addToHelperShaderCode(const char * shaderCode);
virtual void addToFunctionHeaderShaderCode(const char * shaderCode);
virtual void addToFunctionShaderCode(const char * shaderCode);
virtual void addToFunctionFooterShaderCode(const char * shaderCode);
/**
* \brief Create the OCIO shader program
*
* \note
* The OCIO shader program is decomposed to allow a specific implementation
* to change some parts. Some product integrations add the color processing
* within a client shader program, imposing constraints requiring this flexibility.
*/
virtual void createShaderText(const char * shaderDeclarations,
const char * shaderHelperMethods,
const char * shaderFunctionHeader,
const char * shaderFunctionBody,
const char * shaderFunctionFooter);
virtual void finalize();
GpuShaderCreator(const GpuShaderCreator &) = delete;
GpuShaderCreator & operator= (const GpuShaderCreator &) = delete;
/// Do not use (needed only for pybind11).
virtual ~GpuShaderCreator();
protected:
GpuShaderCreator();
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
// GpuShaderDesc
/**
* \brief This class holds the GPU-related information needed to build a shader program
* from a specific processor.
*
* This class defines the interface and there are two implementations provided.
* The "legacy" mode implements the OCIO v1 approach of baking certain ops
* in order to have at most one 3D-LUT. The "generic" mode is the v2 default and
* allows all the ops to be processed as-is, without baking, like the CPU renderer.
* Custom implementations could be written to accommodate the GPU needs of a
* specific client app.
*
*
* The complete fragment shader program is decomposed in two main parts:
* the OCIO shader program for the color processing and the client shader
* program which consumes the pixel color processing.
*
* The OCIO shader program is fully described by the GpuShaderDesc
* independently from the client shader program. The only critical
* point is the agreement on the OCIO function shader name.
*
* To summarize, the complete shader program is:
*
* \code{.cpp}
*
* ////////////////////////////////////////////////////////////////////////
* // //
* // The complete fragment shader program //
* // //
* ////////////////////////////////////////////////////////////////////////
* // //
* // ////////////////////////////////////////////////////////////// //
* // // // //
* // // The OCIO shader program // //
* // // // //
* // ////////////////////////////////////////////////////////////// //
* // // // //
* // // // All global declarations // //
* // // uniform sampled3D tex3; // //
* // // // //
* // // // All helper methods // //
* // // vec3 computePos(vec3 color) // //
* // // { // //
* // // vec3 coords = color; // //
* // // ... // //
* // // return coords; // //
* // // } // //
* // // // //
* // // // The OCIO shader function // //
* // // vec4 OCIODisplay(in vec4 inColor) // //
* // // { // //
* // // vec4 outColor = inColor; // //
* // // ... // //
* // // outColor.rbg // //
* // // = texture3D(tex3, computePos(inColor.rgb)).rgb; // //
* // // ... // //
* // // return outColor; // //
* // // } // //
* // // // //
* // ////////////////////////////////////////////////////////////// //
* // //
* // ////////////////////////////////////////////////////////////// //
* // // // //
* // // The client shader program // //
* // // // //
* // ////////////////////////////////////////////////////////////// //
* // // // //
* // // uniform sampler2D image; // //
* // // // //
* // // void main() // //
* // // { // //
* // // vec4 inColor = texture2D(image, gl_TexCoord[0].st); // //
* // // ... // //
* // // vec4 outColor = OCIODisplay(inColor); // //
* // // ... // //
* // // gl_FragColor = outColor; // //
* // // } // //
* // // // //
* // ////////////////////////////////////////////////////////////// //
* // //
* ////////////////////////////////////////////////////////////////////////
* \endcode
*
* **Usage Example:** *Building a GPU shader*
*
* This example is based on the code in: src/apps/ociodisplay/main.cpp
*
* \code{.cpp}
*
* // Get the processor
* //
* OCIO::ConstConfigRcPtr config = OCIO::Config::CreateFromEnv();
* OCIO::ConstProcessorRcPtr processor
* = config->getProcessor("ACES - ACEScg", "Output - sRGB");
*
* // Step 1: Create a GPU shader description
* //
* // The two potential scenarios are:
* //
* // 1. Instantiate the generic shader description. The color processor
* // is used as-is (i.e. without any baking step) and could contain
* // any number of 1D & 3D luts.
* //
* // This is the default OCIO v2 behavior and allows a much better
* // match between the CPU and GPU renderers.
* //
* OCIO::GpuShaderDescRcPtr shaderDesc = OCIO::GpuShaderDesc::Create();
* //
* // 2. Instantiate a custom shader description.
* //
* // Writing a custom shader description is a way to tailor the shaders
* // to the needs of a given client program. This involves writing a
* // new class inheriting from the pure virtual class GpuShaderDesc.
* //
* // Please refer to the GenericGpuShaderDesc class for an example.
* //
* OCIO::GpuShaderDescRcPtr shaderDesc = MyCustomGpuShader::Create();
*
* shaderDesc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_2);
* shaderDesc->setFunctionName("OCIODisplay");
*
* // Step 2: Collect the shader program information for a specific processor
* //
* processor->extractGpuShaderInfo(shaderDesc);
*
* // Step 3: Create a helper to build the shader. Here we use a helper for
* // OpenGL but there will also be helpers for other languages.
* //
* OpenGLBuilderRcPtr oglBuilder = OpenGLBuilder::Create(shaderDesc);
*
* // Step 4: Allocate & upload all the LUTs
* //
* oglBuilder->allocateAllTextures();
*
* // Step 5: Build the complete fragment shader program using
* // g_fragShaderText which is the client shader program.
* //
* g_programId = oglBuilder->buildProgram(g_fragShaderText);
*
* // Step 6: Enable the fragment shader program, and all needed textures
* //
* glUseProgram(g_programId);
* glUniform1i(glGetUniformLocation(g_programId, "tex1"), 1); // image texture
* oglBuilder->useAllTextures(g_programId); // LUT textures
*
* // Step 7: Update uniforms from dynamic property instances.
* m_oglBuilder->useAllUniforms();
* \endcode
*
*/
class OCIOEXPORT GpuShaderDesc : public GpuShaderCreator
{
public:
/// Create the default shader description.
static GpuShaderDescRcPtr CreateShaderDesc();
GpuShaderCreatorRcPtr clone() const override;
/**
* Used to retrieve uniform information. UniformData m_type indicates the type of uniform
* and what member of the structure should be used:
* * UNIFORM_DOUBLE: m_getDouble.
* * UNIFORM_BOOL: m_getBool.
* * UNIFORM_FLOAT3: m_getFloat3.
* * UNIFORM_VECTOR_FLOAT: m_vectorFloat.
* * UNIFORM_VECTOR_INT: m_vectorInt.
*/
struct UniformData
{
UniformData() = default;
UniformData(const UniformData & data) = default;
UniformDataType m_type{ UNIFORM_UNKNOWN };
DoubleGetter m_getDouble{};
BoolGetter m_getBool{};
Float3Getter m_getFloat3{};
struct VectorFloat
{
SizeGetter m_getSize{};
VectorFloatGetter m_getVector{};
} m_vectorFloat{};
struct VectorInt
{
SizeGetter m_getSize{};
VectorIntGetter m_getVector{};
} m_vectorInt{};
};
virtual unsigned getNumUniforms() const noexcept = 0;
/// Returns name of uniform and data as parameter.
virtual const char * getUniform(unsigned index, UniformData & data) const = 0;
// 1D lut related methods
virtual unsigned getNumTextures() const noexcept = 0;
virtual void getTexture(unsigned index,
const char *& textureName,
const char *& samplerName,
unsigned & width,
unsigned & height,
TextureType & channel,
Interpolation & interpolation) const = 0;
virtual void getTextureValues(unsigned index, const float *& values) const = 0;
// 3D lut related methods
virtual unsigned getNum3DTextures() const noexcept = 0;
virtual void get3DTexture(unsigned index,
const char *& textureName,
const char *& samplerName,
unsigned & edgelen,
Interpolation & interpolation) const = 0;
virtual void get3DTextureValues(unsigned index, const float *& values) const = 0;
/// Get the complete OCIO shader program.
const char * getShaderText() const noexcept;
GpuShaderDesc(const GpuShaderDesc &) = delete;
GpuShaderDesc& operator= (const GpuShaderDesc &) = delete;
/// Do not use (needed only for pybind11).
virtual ~GpuShaderDesc();
protected:
GpuShaderDesc();
};
/**
* Context
*
* A context defines some overrides to a Config. For example, it can override the
* search path or change the value of a context variable.
*
* \note
* Only some \ref Config::getProcessor methods accept a custom context; otherwise,
* the default context instance is used (see \ref Config::getCurrentContext).
*
* Context Variables
*
* The context variables allow changes at runtime using environment variables. For example,
* a color space name (such as src & dst for the ColorSpaceTransform) or a file
* name (such as LUT file name for the FileTransform) could be defined by context
* variables. The color transformation is then customized based on some environment variables.
*
* In a config the context variables support three syntaxes (i.e. ${VAR}, $VAR and %VAR%) and
* the parsing starts from longest to shortest. So, the resolve works like '$TEST_$TESTING_$TE'
* expands in this order '2 1 3'.
*
* Config authors are recommended to include the "environment" section in their configs. This
* improves performance as well as making the config more readable. When present, this section
* must declare all context variables used in the config. It may also provide a default value,
* in case the variable is not present in the user's environment.
*
* A context variable may only be used in the following places:
* * the \ref `ColorSpaceTransform` to define the source and the destination color space names,
* * the \ref `FileTransform` to define the source file name (e.g. a LUT file name),
* * the search_path,
* * the cccid of the \ref `FileTransform` to only extract one specific transform from
* the CDL & CCC files.
*
* Some specific restrictions are worth calling out:
* * they cannot be used as either the name or value of a role,
* * the context variable characters $ and % are prohibited in a color space name.
*/
class OCIOEXPORT Context
{
public:
static ContextRcPtr Create();
ContextRcPtr createEditableCopy() const;
const char * getCacheID() const;
void setSearchPath(const char * path);
const char * getSearchPath() const;
int getNumSearchPaths() const;
const char * getSearchPath(int index) const;
void clearSearchPaths();
void addSearchPath(const char * path);
void setWorkingDir(const char * dirname);
const char * getWorkingDir() const;
/// Add (or update) a context variable. But it removes it if the value argument
/// is null.
void setStringVar(const char * name, const char * value) noexcept;
/// Get the context variable value. It returns an empty string if the context
/// variable is null or does not exist.
const char * getStringVar(const char * name) const noexcept;
int getNumStringVars() const;
const char * getStringVarNameByIndex(int index) const;
const char * getStringVarByIndex(int index) const;
void clearStringVars();
/// Add to the instance all the context variables from ctx.
void addStringVars(const ConstContextRcPtr & ctx) noexcept;
void setEnvironmentMode(EnvironmentMode mode) noexcept;
EnvironmentMode getEnvironmentMode() const noexcept;
/// Seed all string vars with the current environment.
void loadEnvironment() noexcept;
/// Resolve all the context variables from the string. It could be color space
/// names or file names. Note that it recursively applies the context variable resolution.
/// Returns the string unchanged if it does not contain any context variable.
const char * resolveStringVar(const char * string) const noexcept;
/// Resolve all the context variables from the string and return all the context
/// variables used to resolve the string (empty if no context variables were used).
const char * resolveStringVar(const char * string, ContextRcPtr & usedContextVars) const noexcept;
/**
* Build the resolved and expanded filepath using the search_path when needed,
* and check if the filepath exists. If it cannot be resolved or found, an exception will be
* thrown. The method argument is directly from the config file so it can be an absolute or
* relative file path or a file name.
*
* \note The filepath existence check could add a performance hit.
*
* \note The context variable resolution is performed using :cpp:func:`resolveStringVar`.
*/
const char * resolveFileLocation(const char * filename) const;
/// Build the resolved and expanded filepath and return all the context variables
/// used to resolve the filename (empty if no context variables were used).
const char * resolveFileLocation(const char * filename, ContextRcPtr & usedContextVars) const;
Context(const Context &) = delete;
Context& operator= (const Context &) = delete;
/// Do not use (needed only for pybind11).
~Context();
private:
Context();
static void deleter(Context* c);
class Impl;
Impl * m_impl;
Impl * getImpl() { return m_impl; }
const Impl * getImpl() const { return m_impl; }
};
extern OCIOEXPORT std::ostream& operator<< (std::ostream&, const Context&);
///////////////////////////////////////////////////////////////////////////
// BuiltinTransformRegistry
/**
* The built-in transform registry contains all the existing built-in transforms which can
* be used by a configuration (version 2 or higher only).
*/
class OCIOEXPORT BuiltinTransformRegistry
{
public:
BuiltinTransformRegistry(const BuiltinTransformRegistry &) = delete;
BuiltinTransformRegistry & operator= (const BuiltinTransformRegistry &) = delete;
/// Get the current built-in transform registry.
static ConstBuiltinTransformRegistryRcPtr Get() noexcept;
/// Get the number of built-in transforms available.
virtual size_t getNumBuiltins() const noexcept = 0;
/**
* Get the style string for the i-th built-in transform.
* The style is the ID string that identifies a given transform.
*/
virtual const char * getBuiltinStyle(size_t index) const = 0;
/// Get the description string for the i-th built-in transform.
virtual const char * getBuiltinDescription(size_t index) const = 0;
protected:
BuiltinTransformRegistry() = default;
virtual ~BuiltinTransformRegistry() = default;
};
///////////////////////////////////////////////////////////////////////////
// SystemMonitors
/**
* Provides access to the ICC monitor profile provided by the operating system for each active display.
*/
class OCIOEXPORT SystemMonitors
{
public:
SystemMonitors(const SystemMonitors &) = delete;
SystemMonitors & operator= (const SystemMonitors &) = delete;
/// Get the existing instance.
static ConstSystemMonitorsRcPtr Get() noexcept;
/**
* True if the OS is able to provide ICC profiles for the attached monitors (macOS, Windows)
* and false otherwise.
*/
virtual bool isSupported() const noexcept = 0;
/**
* \defgroup Methods to access some information of the attached and active monitors.
* @{
*/
/// Get the number of active monitors reported by the operating system.
virtual size_t getNumMonitors() const noexcept = 0;
/**
* \brief Get the monitor profile name.
*
* Get the string describing the monitor. It is used as an argument to instantiateDisplay. It
* may also be used in a UI to ask a user which of several monitors they want to instantiate a
* display for.
*/
virtual const char * getMonitorName(size_t idx) const = 0;
/// Get the ICC profile path associated to the monitor.
virtual const char * getProfileFilepath(size_t idx) const = 0;
/** @} */
protected:
SystemMonitors() = default;
virtual ~SystemMonitors() = default;
};
} // namespace OCIO_NAMESPACE
#endif // INCLUDED_OCIO_OPENCOLORIO_H
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