File: DepthFont.h

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/***************************************************************************
 *
 * Project:  OpenCPN
 * Purpose:  OpenGL text rendering
 * Author:   David Register, Sean D'Epagnier
 *
 ***************************************************************************
 *   Copyright (C) 2020 David Register                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,  USA.         *
 **************************************************************************/

#ifndef __DEPTHFONT_H__
#define __DEPTHFONT_H__


#define SOUND_MAX_GLYPH 50


struct SoundTexGlyphInfo {
    int x, y, width, height;
    float advance;
};

class DepthFont {
public:
    DepthFont();
    ~DepthFont();
    
    void Build( wxFont *font, double scale );
    void Delete();

    bool IsBuilt(){ return m_built; }
    unsigned int GetTexture(){ return texobj; }
    bool GetGLTextureRect(wxRect &texrect, int symIndex);
    wxSize GLTextureSize(){ return wxSize(tex_w, tex_h); };
    double GetScale(){ return m_scaleFactor; }
private:

    wxFont m_font;

    SoundTexGlyphInfo tgi[SOUND_MAX_GLYPH];

    unsigned  int texobj;
    int tex_w, tex_h;
    int m_maxglyphw;
    int m_maxglyphh;
    bool m_built;
    
    float m_dx;
    float m_dy;
    double m_scaleFactor;
};


#endif  //guard