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# Microsoft Developer Studio Project File - Name="OpenCSGexample" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=OpenCSGexample - Win32 Debug
!MESSAGE Dies ist kein gltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und fhren Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "OpenCSGexample.mak".
!MESSAGE
!MESSAGE Sie knnen beim Ausfhren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "OpenCSGexample.mak" CFG="OpenCSGexample - Win32 Debug"
!MESSAGE
!MESSAGE Fr die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "OpenCSGexample - Win32 Release" (basierend auf "Win32 (x86) Console Application")
!MESSAGE "OpenCSGexample - Win32 Debug" (basierend auf "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "OpenCSGexample - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../include" /I "../glew/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "GLEW_STATIC" /FR /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 OpenCSG.lib glew32s.lib glu32.lib glut32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /profile /map /machine:I386 /libpath:"../lib" /libpath:"../glew/lib"
!ELSEIF "$(CFG)" == "OpenCSGexample - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /I "../glew/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "GLEW_STATIC" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 OpenCSGd.lib glew32sd.lib glu32.lib glut32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../lib" /libpath:"../glew/lib"
!ENDIF
# Begin Target
# Name "OpenCSGexample - Win32 Release"
# Name "OpenCSGexample - Win32 Debug"
# Begin Source File
SOURCE=.\displaylistPrimitive.cpp
# End Source File
# Begin Source File
SOURCE=.\displaylistPrimitive.h
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# End Target
# End Project
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