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//-----------------------------------------------------------------------------
// Product: OpenCTM
// File: compressRAW.c
// Description: Implementation of the RAW compression method.
//-----------------------------------------------------------------------------
// Copyright (c) 2009-2010 Marcus Geelnard
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//-----------------------------------------------------------------------------
#include "openctm.h"
#include "internal.h"
#ifdef __DEBUG_
#include <stdio.h>
#endif
//-----------------------------------------------------------------------------
// _ctmCompressMesh_RAW() - Compress the mesh that is stored in the CTM
// context using the RAW method, and write it the the output stream in the CTM
// context.
//-----------------------------------------------------------------------------
int _ctmCompressMesh_RAW(_CTMcontext * self)
{
CTMuint i;
_CTMfloatmap * map;
#ifdef __DEBUG_
printf("COMPRESSION METHOD: RAW\n");
#endif
// Write triangle indices
#ifdef __DEBUG_
printf("Inidices: %d bytes\n", (CTMuint)(self->mTriangleCount * 3 * sizeof(CTMuint)));
#endif
_ctmStreamWrite(self, (void *) "INDX", 4);
for(i = 0; i < self->mTriangleCount * 3; ++ i)
_ctmStreamWriteUINT(self, self->mIndices[i]);
// Write vertices
#ifdef __DEBUG_
printf("Vertices: %d bytes\n", (CTMuint)(self->mVertexCount * 3 * sizeof(CTMfloat)));
#endif
_ctmStreamWrite(self, (void *) "VERT", 4);
for(i = 0; i < self->mVertexCount * 3; ++ i)
_ctmStreamWriteFLOAT(self, self->mVertices[i]);
// Write normals
if(self->mNormals)
{
#ifdef __DEBUG_
printf("Normals: %d bytes\n", (CTMuint)(self->mVertexCount * 3 * sizeof(CTMfloat)));
#endif
_ctmStreamWrite(self, (void *) "NORM", 4);
for(i = 0; i < self->mVertexCount * 3; ++ i)
_ctmStreamWriteFLOAT(self, self->mNormals[i]);
}
// Write UV maps
map = self->mUVMaps;
while(map)
{
#ifdef __DEBUG_
printf("UV coordinates (%s): %d bytes\n", map->mName ? map->mName : "no name", (CTMuint)(self->mVertexCount * 2 * sizeof(CTMfloat)));
#endif
_ctmStreamWrite(self, (void *) "TEXC", 4);
_ctmStreamWriteSTRING(self, map->mName);
_ctmStreamWriteSTRING(self, map->mFileName);
for(i = 0; i < self->mVertexCount * 2; ++ i)
_ctmStreamWriteFLOAT(self, map->mValues[i]);
map = map->mNext;
}
// Write attribute maps
map = self->mAttribMaps;
while(map)
{
#ifdef __DEBUG_
printf("Vertex attributes (%s): %d bytes\n", map->mName ? map->mName : "no name", (CTMuint)(self->mVertexCount * 4 * sizeof(CTMfloat)));
#endif
_ctmStreamWrite(self, (void *) "ATTR", 4);
_ctmStreamWriteSTRING(self, map->mName);
for(i = 0; i < self->mVertexCount * 4; ++ i)
_ctmStreamWriteFLOAT(self, map->mValues[i]);
map = map->mNext;
}
return 1;
}
//-----------------------------------------------------------------------------
// _ctmUncompressMesh_RAW() - Uncmpress the mesh from the input stream in the
// CTM context using the RAW method, and store the resulting mesh in the CTM
// context.
//-----------------------------------------------------------------------------
int _ctmUncompressMesh_RAW(_CTMcontext * self)
{
CTMuint i;
_CTMfloatmap * map;
// Read triangle indices
if(_ctmStreamReadUINT(self) != FOURCC("INDX"))
{
self->mError = CTM_BAD_FORMAT;
return 0;
}
for(i = 0; i < self->mTriangleCount * 3; ++ i)
self->mIndices[i] = _ctmStreamReadUINT(self);
// Read vertices
if(_ctmStreamReadUINT(self) != FOURCC("VERT"))
{
self->mError = CTM_BAD_FORMAT;
return 0;
}
for(i = 0; i < self->mVertexCount * 3; ++ i)
self->mVertices[i] = _ctmStreamReadFLOAT(self);
// Read normals
if(self->mNormals)
{
if(_ctmStreamReadUINT(self) != FOURCC("NORM"))
{
self->mError = CTM_BAD_FORMAT;
return 0;
}
for(i = 0; i < self->mVertexCount * 3; ++ i)
self->mNormals[i] = _ctmStreamReadFLOAT(self);
}
// Read UV maps
map = self->mUVMaps;
while(map)
{
if(_ctmStreamReadUINT(self) != FOURCC("TEXC"))
{
self->mError = CTM_BAD_FORMAT;
return 0;
}
_ctmStreamReadSTRING(self, &map->mName);
_ctmStreamReadSTRING(self, &map->mFileName);
for(i = 0; i < self->mVertexCount * 2; ++ i)
map->mValues[i] = _ctmStreamReadFLOAT(self);
map = map->mNext;
}
// Read attribute maps
map = self->mAttribMaps;
while(map)
{
if(_ctmStreamReadUINT(self) != FOURCC("ATTR"))
{
self->mError = CTM_BAD_FORMAT;
return 0;
}
_ctmStreamReadSTRING(self, &map->mName);
for(i = 0; i < self->mVertexCount * 4; ++ i)
map->mValues[i] = _ctmStreamReadFLOAT(self);
map = map->mNext;
}
return 1;
}
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