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//-----------------------------------------------------------------------------
// Product: OpenCTM tools
// File: stl.cpp
// Description: Implementation of the STL file format importer/exporter.
//-----------------------------------------------------------------------------
// Copyright (c) 2009-2010 Marcus Geelnard
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//-----------------------------------------------------------------------------
#include <stdexcept>
#include <fstream>
#include <string>
#include <vector>
#include <algorithm>
#include "stl.h"
#ifdef _MSC_VER
typedef unsigned int uint32;
#else
#include <stdint.h>
typedef uint32_t uint32;
#endif
using namespace std;
/// Read a 32-bit integer, endian independent.
static uint32 ReadInt32(istream &aStream)
{
unsigned char buf[4];
aStream.read((char *) buf, 4);
return ((uint32) buf[0]) | (((uint32) buf[1]) << 8) |
(((uint32) buf[2]) << 16) | (((uint32) buf[3]) << 24);
}
/// Write a 32-bit integer, endian independent.
static void WriteInt32(ostream &aStream, uint32 aValue)
{
unsigned char buf[4];
buf[0] = aValue & 255;
buf[1] = (aValue >> 8) & 255;
buf[2] = (aValue >> 16) & 255;
buf[3] = (aValue >> 24) & 255;
aStream.write((char *) buf, 4);
}
/// Read a Vector3, endian independent.
static Vector3 ReadVector3(istream &aStream)
{
union {
uint32 i;
float f;
} val;
Vector3 result;
val.i = ReadInt32(aStream);
result.x = val.f;
val.i = ReadInt32(aStream);
result.y = val.f;
val.i = ReadInt32(aStream);
result.z = val.f;
return result;
}
/// Write a Vector3, endian independent.
static void WriteVector3(ostream &aStream, Vector3 aValue)
{
union {
uint32 i;
float f;
} val;
val.f = aValue.x;
WriteInt32(aStream, val.i);
val.f = aValue.y;
WriteInt32(aStream, val.i);
val.f = aValue.z;
WriteInt32(aStream, val.i);
}
/// Vertex class used when reading and joining the triangle vertices.
class SortVertex {
public:
float x, y, z;
uint32 mOldIndex;
bool operator<(const SortVertex &v) const
{
return (x < v.x) || ((x == v.x) && ((y < v.y) || ((y == v.y) && (z < v.z))));
}
};
/// Import an STL file from a file.
void Import_STL(const char * aFileName, Mesh * aMesh)
{
// Clear the mesh
aMesh->Clear();
// Open the input file
ifstream f(aFileName, ios_base::in | ios_base::binary);
if(f.fail())
throw runtime_error("Could not open input file.");
// Get the file size
f.seekg(0, ios_base::end);
uint32 fileSize = (uint32) f.tellg();
f.seekg(0, ios_base::beg);
if(fileSize < 84)
throw runtime_error("Invalid format - not a valid STL file.");
// Read header (80 character comment + triangle count)
char comment[81];
f.read(comment, 80);
comment[80] = 0;
aMesh->mComment = string(comment);
uint32 triangleCount = ReadInt32(f);
if(fileSize != (84 + triangleCount * 50))
throw runtime_error("Invalid format - not a valid STL file.");
if(triangleCount > 0)
{
// Read all the triangle data
vector<SortVertex> vertices;
vertices.resize(triangleCount * 3);
for(uint32 i = 0; i < triangleCount; ++ i)
{
// Skip the flat normal
f.seekg(12, ios_base::cur);
// Read the three triangle vertices
for(uint32 j = 0; j < 3; ++ j)
{
Vector3 v = ReadVector3(f);
uint32 index = i * 3 + j;
vertices[index].x = v.x;
vertices[index].y = v.y;
vertices[index].z = v.z;
vertices[index].mOldIndex = index;
}
// Ignore the two fill bytes
f.seekg(2, ios_base::cur);
}
// Make sure that no redundant copies of vertices exist (STL files are full
// of vertex duplicates, so remove the redundancy), and store the data in
// the mesh object
sort(vertices.begin(), vertices.end());
aMesh->mVertices.resize(vertices.size());
aMesh->mIndices.resize(vertices.size());
SortVertex * firstEqual = &vertices[0];
int vertIdx = -1;
for(uint32 i = 0; i < vertices.size(); ++ i)
{
if((i == 0) ||
(vertices[i].z != firstEqual->z) ||
(vertices[i].y != firstEqual->y) ||
(vertices[i].x != firstEqual->x))
{
firstEqual = &vertices[i];
++ vertIdx;
aMesh->mVertices[vertIdx] = Vector3(firstEqual->x, firstEqual->y, firstEqual->z);
}
aMesh->mIndices[vertices[i].mOldIndex] = vertIdx;
}
aMesh->mVertices.resize(vertIdx + 1);
}
// Close the input file
f.close();
}
/// Export an STL file to a file.
void Export_STL(const char * aFileName, Mesh * aMesh, Options &aOptions)
{
// Open the output file
ofstream f(aFileName, ios_base::out | ios_base::binary);
if(f.fail())
throw runtime_error("Could not open output file.");
// Write header (80-character comment + triangle count)
char comment[80];
for(uint32 i = 0; i < 80; ++ i)
{
if(i < aMesh->mComment.size())
comment[i] = aMesh->mComment[i];
else
comment[i] = 0;
}
f.write(comment, 80);
uint32 triangleCount = aMesh->mIndices.size() / 3;
WriteInt32(f, triangleCount);
// Write the triangle data
for(uint32 i = 0; i < triangleCount; ++ i)
{
// Get the triangle vertices
Vector3 v1 = aMesh->mVertices[aMesh->mIndices[i * 3]];
Vector3 v2 = aMesh->mVertices[aMesh->mIndices[i * 3 + 1]];
Vector3 v3 = aMesh->mVertices[aMesh->mIndices[i * 3 + 2]];
// Calculate the triangle normal
Vector3 n1 = v2 - v1;
Vector3 n2 = v3 - v1;
Vector3 n = Normalize(Cross(n1, n2));
// Write the triangle normal
WriteVector3(f, n);
// Coordinates
WriteVector3(f, v1);
WriteVector3(f, v2);
WriteVector3(f, v3);
// Set the two fill bytes to zero
f.put(0);
f.put(0);
}
// Close the output file
f.close();
}
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