File: test_tutorial3.cpp

package info (click to toggle)
opencv 2.4.9.1%2Bdfsg-1%2Bdeb8u1
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 126,800 kB
  • ctags: 62,729
  • sloc: xml: 509,055; cpp: 490,794; lisp: 23,208; python: 21,174; java: 19,317; ansic: 1,038; sh: 128; makefile: 72
file content (60 lines) | stat: -rw-r--r-- 1,945 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#include "test_precomp.hpp"

using namespace cv;
using namespace std;

/**
 * @function main
 */
void tutorial3(bool camera_pov)
{
    /// Create a window
    viz::Viz3d myWindow("Coordinate Frame");

    /// Add coordinate axes
    myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());

    /// Let's assume camera has the following properties
    Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);

    /// We can get the pose of the cam using makeCameraPose
    Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir);

    /// We can get the transformation matrix from camera coordinate system to global using
    /// - makeTransformToGlobal. We need the axes of the camera
    Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin);

    /// Create a cloud widget.
    Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path());
    viz::WCloud cloud_widget(dragon_cloud, viz::Color::green());

    /// Pose of the widget in camera frame
    Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
    /// Pose of the widget in global frame
    Affine3d cloud_pose_global = transform * cloud_pose;

    /// Visualize camera frame
    myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose);
    if (!camera_pov)
        myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose);

    /// Visualize widget
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);

    /// Set the viewer pose to that of camera
    if (camera_pov)
        myWindow.setViewerPose(camera_pose);

    /// Start event loop.
    myWindow.spin();
}

TEST(Viz, tutorial3_global_view)
{
    tutorial3(false);
}

TEST(Viz, tutorial3_camera_view)
{
    tutorial3(true);
}